Magnet Draw

Magnet Draw (マグネットド ロー, Magunetto Dorō), also known as Defense Command 06 (ディフェンスコマンド06, Difensu Komando Zero-Sikusu), is a block hissatsu technique.

Users
Inazuma Eleven GO 2: Chrono Stone=
 * Aikawa Masaru
 * Ankoku Masayuki
 * Bahamusu
 * Galling
 * Genius
 * Goburis
 * San
 * Jini
 * Meizu
 * Sandayuu Mishima
 * Medam
 * Ward
 * Saewatari Yuuichirou
 * Noya Keiichirou
 * Bolt
 * Kamiyama Gounoshin
 * Otonashi Haruna (Young)
 * Dream
 * Kaedeno Komichi
 * Mask
 * Hanesaki Gouta
 * Cinnamon
 * Naraku Kouzou


 * -|Inazuma Eleven GO Galaxy=
 * Bind Hermit
 *  [MIMAX] Bahamusu
 * Goburis
 * Meizu

Inazuma Eleven GO Strikers 2013=
 * Goburis
 * Meizu
 * San
 * Medam
 * Ward

Info
It was first used in Episode 16 by Medam in order to steal the ball from Tsurugi and succeeded in doing so.

Usage
The user jumps behind the opponent and creates two magnets on their feet that attract the ball.

Trivia

 * It changed into a Earth element hissatsu in the Galaxy game.