User blog comment:TsurugiFan16/MSPD: Inazuma Debaters!/@comment-5954191-20130523202242

Debate Time begins!

=Debate=

Amemiya Taiyou vs Gamma

Stats
Amemiya's GP and TP are 156 and 147 respectively, while Gamma's are 150 and 144. A slight advantage for Amemiya, but not a huge one. Both the Kick stats are tied with 159, so they are equal in this category. Amemiya's Dribbling is at 142, making it a 23 points advantage to Gamma's. It increases the chances of passing through an opponent. Gamma's Technique is at 154, making it a 33 point difference, quite formidable... I'd have said if the stat actually mattered for a FW(/MF), as much as it does for others. The Technique stat is mainly used by GK, not insignificant for other positions, but not with such a heavy relevance as it does for GK. Moving on, Amemiya's Block stands at 123, while Gamma's only is at 83, making it easier for Amemiya to get the ball back from those random front line encounters. Gamma's Speed is at 142 and has a 23 point advantage over Amemiya's 119, thus making it easier to get past opponents. Gamma's Stamina has a 4 point advantage over Amemiya's, but with such a minimal one it won't have any effect. The Catch, the without doubt most useless stat for a FW(/MF), is higher at Gamma. It only comes handy if he gets a GK, which won't happen, I suppose. Lastly Amemiya's Lucky stat stays at 116, thus spotting a 26 point difference compared to Gamma's and enables him to earn more Criticals, Skill Ups and Luckys, which at some situations might come in handy.

Hissatsu
(sorry again Snowy ._.) It can be seen that Gamma's SH moves are stronger, but Amemiya's do deal more Shibire damage. At the first view Gamma's All Delete looks stronger, which it truthfully isn't. It doesn't get any boost from his element, so it stucks at 160. Spark Edge Dribble gets STAB and reaches 168, amking it more powerful than All Delete. Long Shooter makes Amemiya's shoots more variable and effective, as they can be used from far distance, while Gamma's lose power when doing so.

Keshin
Amemiya's possesses Taiyou Shin Apollo, while Gamma possesses Jinrou Lycaon. Noticeable is that Amemiya uses a SH Keshin, while Gamma uses a OF one. Both have its benefits, but having a SH one is undoubtly more crucial. The KP at Lycaon is higher by 20 and the Attack is tied at 90. Both waza have 180 Power, making them equal... again. But, Apollo possesses the Skill Hi no Otakebi, further powering up Fire waza, making Atomic Flare and Sunshine Storm more powerful than Gamma Strike plus dealing more Shibire damage (in Sunshine Storm's case).

Mixi Max
While having a Mixi Max with a FW is indeed better than having one with a player with another position, it does not rule out, that Koumei's is weaker. The sheer amount of TP is off the charts, not to forget the Block, Dribble and Lucky stats that also get a massive boost-up. Her skill Armed Saver also makes the use of benefitial, as it weakens the damage taken from Keshin battles. Furthermore with Tempest, Amemiya is able to cope up with Shippuujinrai and has a stronger SH hissatsu (Sunshine Force 180 Power; Red Prison 160 Power) and do not forget about the STAB + Hi no Otakebi boosts. Of course, the kick stat of Zanark makes Gamma's Kick stat higher, but the power-ups in form of Hi no Otakebi and Armed Saver make Amemiya a more versatile player and is nearly or actually even able to reach Gamma in terms of kick power.

Conclusion
While Gamma can only play the role as a striker, Amemiya can play FW and MF. He can be seen as a box-to-box player. In one situation he steal the ball and get past opponents and a few seconds later, he could be scoring. With Amemiya there are many possibilities to make use of, that with Gamma are just not possible, as he practically has only his kick power and maybe his Speed to rely on.

That's all!