User blog comment:TsurugiFan16/Nomination Game/@comment-5541483-20130412155053

Its us VS Gold and Lord~! A tough one indeed, but after reading Sam's debate, I'm more confident! Since its a character development round, that what i've based my whole debate on.

Background

When Kidou was about 6 he lost his parents in a plane crash. He was left alone with his sister, but they also got seperated. Now, comparing this to Gouenji, who stopped playing soccer just because it was when Yuuka was coming to watch his match that she had her accident, which she did survived. So, its obvious that Kidou has developed more from the past, leaving it behind. Gouenji also almost gave in to his father pressuring him to stop playing soccer and become a doctor.

Personality

Kidou VS Endou

Kidou was very mysterious in the beginning, only following Kageyama's orders. But then when he realises how bad Kageyama is, he leaves him immediatly and starts revealing information about him, without even thinking of his past with Kageyama much. He is also very calm and collected, especially in Go, compared to Endou, who has always been a hothead and has taken many decisions without thinking logically, while Kidou always thinks logically. Endou also has a lot of overconfidence, especially on his grandfather's attacks. He has even made the team lose many goals by using no hissatsu against a shoot he could have easily stopped. Kidou was almost tricked by Kageyama in season 3, but managed to overcome it very soon. On the other hand, whenever Endou gets depressed, it takes all the effort of the whole team to get him back to play, like when he heard the rumour that Kageyama killed his Grandfather.

Kidou VS Gouenji

Kidou and Gouenji both are quick thinkers, often leading to them controlling the team, but Kidou has always been the one to be more rational, being called the command tower of his team, and has always been the one to guide the team most of the time. Gouenji was shown to be very annoyed by Endou at first, this is further proved by the manga, where he almost used to depise Endou, and the soccer club even after joining, often critisizing them. As soon as Kidou joined the team, he was not accepted by anyone, unlike Gouenji. But he still managed to win their trust and help them win the game.

This was the basic background stuff, now on to the actual development stuff...

Game + Improvement as the new games come

Inazuma Eleven 1

Kidou has the highest Body, Control, Guard, Speed and Stamina among the three of them, while Gouenji only has a higher Kick, while Endou has a higher Goalkeeping.

 Hissatsu 

Endou has God Hand, Majin the Hand, Triple Defense, and Grenede shot. God Hand is pretty waek, Majin the Hand is strong, and Triple Defense is the strongest keeping hissatsu, but why does Endou have Grenede Shot, which is absolutely not needed.

Gouenji has Fire Tornado, pretty moderate, Inazuma Otoshi, strong, Heat Tackle (moderate) and Quick Draw (Moderate). I'll compare these to Kdou's now.

Kidou has Twin Boost, Inazuma Break, Illusion Ball and Spinning Cut.

Twin Boost easily beats Fire Tornado. Otoshi = 44 Tp, Break = 46 Tp. Heat Tackle = Illusion Ball. Spinning Cut requires twice the Tp needed for Quick Draw. So Kidou is obviously stronger.

 IE 2 

Stats for Kidou are not present, so they can't be compared.

 Hissatsu + Improvement 

Endou drops Triple Defense and gets Fist of Justice, which unlike Triple Defense, is not the strongest catch in its game. He also loses Grenede Shot and gets The Earth, which might be much stronger, but is again practically useless for a keeper. So Endou hasn't really improved much.

Gouenji gets Bakunetsu Storm instead of Quick Draw, which might be strong, but drops Gouenji's only Defense hissatsu, his only chance of getting the ball from a player with an OF hissatsu, and only adds a shoot to his collection. Not much of an improvement.

Kidou drops Spinnig Cut and gets Death Zone 2. I admit this is just like Gouenji's case, but Kidou atleast gets a hissatsu stronger than Gouenji's, which makes him better in comparison.

 IE3 

Stats = Missing

 Hissatsu + Imrovement 

Endou drops almost every hissatsu of his, and gets Ikari no Tetsui, Ijigen the hand and God Catch. Ikari and Iji are easily broken through in the later stages of the gam. God Catch is strong, but still, it would have been better if he has Omega the Hand, which he has in Neo Raimon form, but in Neo form, he only has that.

Gouenji gets Bakunetsu Screw and Grand Fire, dropping Inazuma Otoshi and Heat Tackle. Bakunetsu Screw is strong, Grand Fire is very strong. But Gouenji drops the only OF hissatsu he had, which I believe a FW should have, making it tough for him to get/maintain the ball.

Neo Raimon - He gets Maximum Fire, and Heat Tackle. This makes him more balanced. But then, what if him and the opposing keeper both have very less Tp left, only for God Hand or fire Tornado, lets say. The opponent will use his hissatsu, but Gounji doesn't have any less Tp draining one.

Kidou has a very Balanced moveset in all of his forms.

Normal Form - He gets Killer Fields, a very strong hissatsu, very good for a midfielder like him. This gives him a lot of improvment, as he has more chances of getting past opponents. He also gets 3gou, a very strong SH hissatsu, making him a perfect Midfielder.

Blue Cape - He still has 2 strong SH hissatsu (Inazuma Break, Death Zone2), a moderate OF hissatsu (Aikido). But in addition to this, he gets back Spinning Cut, which makes him perfect for gettingthe ball, keeping it, and shooting.

Neo Raimon - In Neo form, he gets Prime Legend, a very strong SH hissatsu, and still his a OF (Killer Fields) and a DF (Block Circus) hissatsu. This again makes him balanced.

Overall, Kidou gets the most imrovemnt in the 1st 3 Games.

GO

Endou loses almost all his keeping hissatsu again, and only has a weak God Hand (Shin) and a very strong God Hand V. What if the opponent shoots using a moderate hissatsu? Then also Endou would have to waste 55 Tp on V. He also gets Rocket Head, again, completely useless, The Earth was still okay but this is a disimprovement.

Gouenji gets Joker Rains and Fire Tornado DD, and still has Fire Tornado (Shin). This makes him very strong, but again, not balanced as there is no OF hissatsu.

Kidou gets 2gou and Joker Rains for SH, still has Illusion Ball, and also gets a very strong DF hissatsu Air Bullet. He is again very balanced, and perfect for an MF.

Go 2 Chrono Stone

Stats -

Young - 

Kidou has a higher Dribbling, Block and Speed, making him perfect for an MF.

Adult - 

Kidou only has a better Dribbling, but is very close in other fields, making him more balanced.

Hissatsu 

Young -

Endou again has only very strong and weak GK hissatsu's, no moderate ones. He has God Hand (Which is not Shin anymore, bad), God Hand W. He also gets Inazuma Break, which in not needed at all. This means that there is not much improvement from GO.

Gouenji has Fire Tornado (Again not Shin anymore), Bakunetsu Screw and Triangle ZZ. Again, he has no OF hissatsu. Which makes him not much improved from GO.

Kidou just gets Last Death Zone and Inazuma Break instead of his 2 SH hissatsi, rest is same. As his new SH hissatsu are stronger, he gets an improvement.

Adult -

Endou's again the same, a useless SH (Gigaton Head), a weak (God Hand - not Shin anymore) and a strong (God Hand V) GK hisssatsu. Nope, no improvement.

Gouenji's new movest (both adult and Ishido) is much much better. Here it is (too lazy to type)

Adult Form

 * [SH]  Bakunetsu Screw
 * [SH]  Fire Tornado DD
 * [OF]  Spark Edge Dribble
 * [DF]  Screwdriver

Ishido Shuuji
This is a very much improvement, but then, Gouenji has only gotten better in the end, the latest game, while Kidou has been improving from the start.
 * [SH]  Ballista Shot
 * [SH]  Fire Tornado DD
 * [OF]  Round Spark
 * [DF]  Air Bullet

Kidou gets 3gou instead of Air bullet, rest same. I admit, this is not much of an improvement, but this makes his Adult form more suited for being a FW, while his Young one can be a MF. Diversity is good right? xD

There, done.