User blog comment:Mujie/Inazuma Eleven TCG Rulebook Translations?/@comment-24019770-20131212223503

I am not a translater, but I've figured out some of the rules:

Win by getting 3 goals.

You have a deck of 30-40 cards. No more than 4 copies of any given card. Each card has a Type (fire earth wood

wind) and a team (Raimon, Teikoku, ect). The goal of the game is to get 3 points. The feild is layed out like so:

GK goalkeeper X1 - DF defender X2 - MF midfeilder X2 - FW forward X2. Each card also has a Level and BP number.

They also have dots on the sides that form a Inazuma Eleven 'bolt', connecting these wil level up the players connected by this. During the game, you can do any of these things:

1 Send out players.

2 Attack (other Players or the GoalKeeper). DF attacks MF. MF attacks GK, and DF. FW attacks FW, MF, DF, and GK.

When attacking, choose whom to attack:

You chose GK- play a SHOOT Hissatsu card that matches your players type, and add up the BP. The opponent GK can also do this, but only if it is a CATCH Hissatsu. Afterward, both players flip over the top card of the deck, and look for a Flame icon that is labled "BCP" Burning Chance Points. They add that to the total, and if you have the highest, you score a goal! When you do, take the top card of your deck and place it facedown next to you. Remeber, you have to get 3 points to win!

You chose Player- Play a SHOOT Hissatsu, add the power and see if it beats the other players *your opponent can't play a Hissatsu during this. If it beats the other players, they are 'benched' and sent to the discard pile. (If you deck out, you forfeit (lose)) Once you get 3 points, you win!