Board Thread:General Discussion/@comment-24510002-20181010182408/@comment-26182480-20181013152503

Crimson10 wrote:

Could you specify which bits had bad animation?

They had Jordan in the originals so it's Dave's turn now.

Bellatrix never stood a chance of making it tbh

Goujin = GOD Hello! Sorry for being late! Well, for example in some facial expression, with eyes too big or moved sideways. There was a fragment of a close-up of Baek face with his head slightly too big for his body, if I'll find it I will show you! :)

(By the way, I know well Ulvida never stood a chance of making it, it's only one of my dreams. And three goalkeepers seems excessive. Considereing the poor Tachimukai quite never played in the FFI of the original timeline)

I must say, another thing I really don't understand is Fubuki contextualization: how did he suddenly become a defender? Where he popped up Ice Ground, if in the Ares timeline he is a forward?

Another thing: I disagree with the discussion about filler episodes. They were quite necessary for making the players know each other, knowing some important background stuff and, particularly, the trainining for the new hissatsu. We saw what the lack of filler made in Ares: the program was never deepened, most of the characters had a tremendous lack of characterization. For example, how do this Inazuma Japan member's play as if they know each other from the beginning? Most of them don't know each other aside for the match. How does a character like Fudou play so casually with the others? Throwing the second episode directly in the match is not a good thing, especially when you place a lot of information/character from nothing. I remembered being hyped by the sorting and the introduction of the original FFI.

(And not, I'm not hating it. But with a lot of episode rushing seems risky, too risky.)