Board Thread:General Discussion/@comment-4435241-20141030190751/@comment-2164259-20150101200716

Yeah, online is pretty much pay2win at this point

you can't even really outsmart the opponent because the keepers are so strong that they get like no downtime... I should really work on cracking up some of the code, because it looks like the player drops are independent from their server. As in, they appear to be client sided changes that are then referred to the server.