Board Thread:Questions and Answers/@comment-1457172-20150731023336

I've been playing GO Strikers for years as originally it was my only way of experiencing Inazuma Eleven, as a game, past IE2. Now I have upwards of 130ish hours and...well. The reason this is all relevant is because during this time I've been trying to make sense of the more unexplained semantics, and yet during all this time, I never once considered asking you guys. So, here goes:

First, do chain shots work the same way as they do in the games? Because in Chrono Stone/Galaxy, thanks to the Power Display, you can see that regardless of what hissatsu you use to chain onto another hissatsu, it adds power. But in this game...I'm not sure that's the case. As an example, and I'm not sure if this is a psychological thing or not, but when one player uses a keshin hissatsu and another player uses something like...say, Fire Tornado, rarely have I had trouble stopping said shot with something that could take on Fire Tornado. It really seems to me that whether a hissatsu gains power is relative to the power of the hissatsu used to chain, or possibly that the inverse of the games happens, and it's that the hissatsu that chains is the thing that is having power added onto it rather the original hissatsu.

Second, and this is something I really don't expect an answer on, but does the computer power up their hissatsu (Goalkeeping and Keshin, specifically)? I half get the feeling that they randomly do, but another part of me thinks they don't. I don't really have any way of testing or confirming this, and I feel that when a shot works once at the same distance as it didn't the last time it was used, it's more due to the slightly dynamic nature of power in that game more than anything else.

And third, Move Power. Is there any reliable way to figure out which hissatsu is better than another (besides level)? I mean, the watashiwa guide site has a list of all of the hissatsu by power, but...I'm not really sure how accurate the list is unless they tested all of them out, which is still a pretty shady method. 