User blog comment:Torch92/Freedom stat/@comment-4436931-20140821091239/@comment-4436931-20140821095005

I never said that we can't add the Potential Stat

The difference between shibire damage/aura damage and difficulty/foul rate is the importance of it in an actual match. You always need to be concerned about shibire damage/aura damage so you don't get overwhelmed by your opponents, and so it's vital. However, with difficulty, you can simply say "This stat must be equal to or lower than your Technique skill", explain where it is on the hissatsu info, and you can basically sum up every difficulty stat. With foul rate, in my own opinion it's more like a guideline. I've faced many teams where they used hissatsu with high foul rates (Like Mad Juggler) multiple times and they weren't even fouled. While I possibly could consider the addition of the foul rate, in my opinion the difficuly stat isn't really needed

Well, people will start coming back when they release a new Inazuma game

I undid your edit on Matatagi Hayato's page because you didn't fix it. You can remove the dub name if you have issues with it