User blog comment:TsurugiFan16/MSPD: Inazuma Debaters!/@comment-4485900-20130709103738/@comment-4902411-20130712152152

I have objections in some parts of your debate.

Firstly, Kinako's Kick is not that very low, 124, a considerable amount. Since Kinako is NOT a full-time forward, and she is rather suited to be a MF/DF, her Kick stat is really not necessary here. Fran is supposed to be a FW/MF (at least in most games she is), and with that Kick, she could be indeed a better FW/MF, at least better than Kinako (obviously).

You said that Magical Flower (and Air Bullet) is "much" stronger than Mochi Mochi Kinako Mochi. How so? They have the same TP consumption, and yes, there is a little (10) more keshin damage. But we mustn't forget that Mochi Mochi Kinako Mochi obtains a STAB, which I believe will make it equally strong as Magical Flower, if not stronger. I'm not aware if it increases Keshin damage or not, but even if it doesn't, then what might be the exact probability of Kinako getting in a duel with normal characters than with the ones who have their keshin activated? Of course, the probability will be in favor for the normal ones, to which I may say that Mochi Mochi Kinako Mochi will be stronger than Magical Flower (not Air Bullet, of course).

You mentioned that Recovery! is a very useful skill. I do not agree on this too. Recovery! helps the user to recover faster from being immobilized. I've played the second and the third game (which too contain this sill) and trust me, it is just next to useless. Let me explain this with an example. Suppose Fran gets in a duel with, say, Tenma. Now, Tenma dribbles past her without a hissatsu. This action will cause Fran to get immobilized, which normally lasts for 3-4 seconds. But with the Recovery! skill, the time gap is reduced to 1-2 seconds. But what's the point then? Tenma will dribble forward again, he won't stop for Fran to get into a duel again, obviously. And I believe that no character is really that weak on Speed that he/she can't dribble further in 1-2 seconds. This skill is really not necessary for anyone, except a GK in rare cases (if you want to know why, then ask, I'll explain).

As you state, "Even if Fran’s Block is lower, her stronger Keshin and Block hissatsu can still help her steal the ball back from the opponents easier than Kinako does." Well, we must not forget that a Keshin can't last forever. Again, what is the probability that Fran will have her keshin active in most duels? Again it is against Fran, she would mostly be without her keshin active. Yes, I agree that Fran along with her keshin dominates the defensive block, but yet, a keshin can NOT last forever, so no.

Now you say that not having Kirakira Illusion as a Shoot Block is a disadvantage. How so? Well, Kirakira Illusion is a strong hissatsu, and Kinako will still have Mochi Mochi Kinako Mochi, which is a shoot block. Not very much of a disadvantage, I suppose, rather an advantage.

Even after Fran's miximax, will she have 4 less TP than Kinako. Now we know that miximax lasts until GP is over. And sadly, Fran's GP is not really high, at least not better than Kinako's. This gives Kinako another advantage, to have a high duration in her mixi-max form (which affects her blocking skills by Kirakira Illusion). And, after Fran's GP runs out, her TP will be restored back to the original one.

Lastly, you say that Fran will have the upper hand in Keshin battles. Well, how many keshin battles appear in a normal match? I bet not many as normal duels do. If you exclude the keshin battle part and look at the real duels, which occur more often in matches, Kinako will obviously have the "upper hand".