User blog comment:TsurugiFan16/MSPD: Inazuma Debaters!/@comment-26437512-20130601144424

Chrono Stone Stats~
First let's begin with their GP. Zanark's GP is 162 while Shuu's GP is 156, this is only a 6 point difference so I don't think any of that will make much of a difference. Next off is TP, Shuu's TP is at 152 making it quite formidable, yet Zanark's  TP is at 136. This is a 16 point difference, showing that Shuu can use more hissatsu techiniques which are very useful and at times change the flow of a game. Now dribbling, let's just note that dribbling can also be essential to forwards as to dribbling past players to get up to the GK. Shuu's Dribbling stat is 133 and Zanark's is at 123; a 10 point difference. This 10 point difference also comes into Shuu's favour as he has a dribble hissatsu that is wood. Now going back onto topic, next up is Block, there block is only a one point difference which I highly doubt will make a difference to the game nevertheless they are FWs so Block isn't very essential. Technique can be quite useful alongside dribbling for possesion of the ball and control but Shuu and Zanark's technique are only apart by 2 points which can still make some difference to the game but isn't greatly important as they are both FWs. Next up is Speed, Shuu surpasses Zanark in speed meaning that he can run up and down the field much quicker than Zanark would have with his speed stat being 106 and Shuu's 119. Now Stamina can be useful for players with high speed but since Zanark's speed isn't particularly the best it won't backfire, but that doesn't mean that it still can't be used to turn the game around. Now Lucky, Shuu's lucky isn't the best of the best but makes up for it with his somewhat formidable stats, although the lucky stat can be useful in Zanark's situation has he will earn more crticals and luckys.

Hissatsu
Both Shuu and Zanark have an ideal all rounder set, but the fact that Shuu has two Shoot Hissatsu with different elements and that Zanark only has one gives Shuu more of a variety of moves to use. Let's not forget that Zanark has the skill Chouwaza! Which boosts the power of hissatsu for the expense of using up more TP and seeing how Zanark's TP isn't too high and that the TP expense in GO is half of the original stat's TP cost pretty much means Zanark can make in some goals, but not alot. Now with the dribble hisstasu, Shuu has Storm Zone one of the strongest wood attributed dribbles in the game, in addition to that, Shuu gets STAB which makes Shuu a monster when it comes to dribbling compared to Zanark. And finally there Block Hissatsu, neither one of them have very good block but Shuu has an advantage in this case souley because Vanishing Cut is a Void Hissatsu, meaning it has no weaknesses but doesn't have any advantages against other hissatsus.

Keshin
Makaiou Zodiac is much stronger than Ankoku Shin Dark Exodus,  with it's keshin hissatsu Red Prison being almost more than twice the power of Maou no Ono although making up for this is Dark Exodus's skill, Kick Force X increasing the kick of all players on the field by 30 during the time the keshin is active.

Miximax
Zanark has three mixi-maxes yet Shuu only has two let's talk about his Mixi-Max with Cao-Cao first, he gains Gouriki no Genbu, a block keshin which isn't much use for Zanark. He also gets Endless Summer which isn't so bad but a Shoot Hissatsu would have been much prefered.

Next up is his miximax with Clara Jane, in which he gets Great Max No Ore and also GP Plus 30 which makes his mixi-max last much longer than it originally would have.

He also gets Keshin no Chouwaza which  increases the power of Keshin Hissatsus at the expense of using up more KP. But this can easily be countered with Keshin Armed.

Now moving onto Shuu's mixi-maxes, his mixi-max with Tenma gets him a skill called Armed Saver which  decreases the KP damage received by a team members Keshin Armed  during an Armed Battle. Which alternatively makes the Keshin Armed last for much longer. Which can be very useful for other team members in battle. His mixi-max with Hakuryuu gets him the skill Shunpatsu Ryoku which boosts your dash speed, which helps Shuu dash to the goal much easier and also avoid many players blocking his route to the goal.

Anime
Not much can be said about this but Shuu has shown to be  very docile, caring but also fierce in battle as shown in  I nazuma Eleven GO the Movie: The Ultimate Bonds Gryphon when he broke through Kami no Takuto and scored the 3rd and 4th goal for Team Zero. And also in Chrono Stone when he was shown to have made a shot that did considerable amount of damage to the field.

In conclusion I think Shuu has proven to be a character with a lot of development and also a formidable one too, also he is the one who taught most of the Raimon Keshin users how to go armed which was very essential during there journey. That's all ^^

