Board Thread:General Discussion/@comment-31337598-20170609005803/@comment-4525039-20180320092141

I actually think RC Shoot is very tame in comparison (remote control aside), we have things like U boat or Sacrifice which are acceptable breaks from reality.

I like the idea of Keshin Tactics so I'm going to try one, based on an idea from a talented drawer who tried incorporating keshin into players or empowering another Keshin.

Keshin Enhance (化身エンハーンス, or Spirit Enhancement) Type: Offensive/Defensive TTP: 50 Power: 50 Usage: The main user with a Keshin out is surrounded by three of his teammates (who must have aura, outwise the tactic will not work). The other three user then release the purple energy that is associated with releaseing a keshin and they begin to envelop the main user's keshin before it roars out and recieves a power boost. Now there are similarities to Keshin Drawing, the difference is that Keshin Drawing uses the teammates' aura pull out a the user's keshin when it no longer can be summoned (in the game, this cost TP greatly). Here, the teammates instead give the main user about 20% of their KP or TP. Souls are not compatible with Keshins so it will draw from TP if the user has a soul in the aura section. This also increase the power of the main user's Keshin waza and works similar to Keshin no Chouwaza! but has more power and cost less KP. Also if the Keshin isn't at Level 0 yet, this tactic will raise temporary raise it to Level 0 for the duration of the match. If the Keshin is at level 0, they gain an additional 50 KP and 20 attack. This is the comparison I will try to do. I will use Seijuu Shining Dragon as an example.

Normal White Breath KP: 90 Power: 300

Keshin no Chouwaza! White Breath KP: 108 (KP x 1.2) Power: 450 (I'm not sure about this calculation because I was looking for and it said Power x 1.5)

Keshin Enhance! White Breath KP: 90 Power: 600 (Power x 2.0)

Now all of this sounds broken but there is a few restricutions. While in the supposed story or anime, the main characters will be able to use Keshin Enhance with say Matei Gryphon, this is not possible ingame as it would be too broken and the strain of doing so can cause an injury that could be permanent. Another downside is that Keshin Enhance after using the powerful wazas once or twice (still pending) will wear down immediately like Keshin Armed. It also locks the user from using Keshin Armed as the power is too much for the user's body to handle. The user will also immedietely lose all of it's GP once the KP is done. For story related stuff, the stress cause by Keshin Enhance is not as bad as Keshin Drawing (since that requires the user to be tired in order to have others draw it out) but has the downside of immediately tiring the user out once it's done. It is on a much harder level than Keshin Armed even, and as such, the main users of this tactic is required to have a strong physical and mental fortitude.

Well, there you have it. My completely unoriginal Keshin Tactic. I have a few others that come to mine that require three specific keshins to pull it off or etc.