User blog comment:TsurugiFan16/Nomination Game 改/@comment-5954191-20130824202335

Sorry for the lateness, but here is my debate:

Stats
Endou possesses a higher TP, Kick, natural Catch, Speed, Stamina and Lucky stat. While Kick and Speed are practically useless, the others obviously are useful. TP is obviously for using more hissatsu, Stamina is for longevity (Keshin Armed, Mixi Max) and the higher Lucky stat enables to have a higher chance to hit the infamous Critical!, Lucky!, etc.

Ryuubi possesses higher GP, Dribbling, Block, enhanced Catch and Technique. His GP and Stamina stat are somewhat contradicting, Dribbling and Block are useless for a goalkeeper, leaving Catch and Technique, which indeed have some impact, as the latter increases the success rate of hissatsu.

Hissatsu
On Endou's part Inazuma Break is useless, as a keeper is obviously there for holding shots, much. As God Hand and God Hand W are earth-attributed their power increases to 78 and 216, respectively. Unfortunately, God Hand is too weak to effectively use his -20 Shibire Damage. Fukutsu no Seishin only activates if he is on low GP and thus practically only handy when his Keshin Armed or Mixi Max wears off and has some spare TP.

Ryuubi has some powerful hissatsu waza and Catch Plus 30, which increases his Catch stat to 182. As Taikoku Ouka aswell as Serpent Fang are earth-attributed their power 168 and 156, respectively. Burai Hand is pretty much useless, considering that Taikoku Ouka is stronger and has a lower cost. In contrast to God Hand Serpent Fang is able to negate Shibire Damage semi-effectively.

Keshin
Majin Great has a lower KP stat by 20, but has a 90 point advantage (!) in Attack. Also Great The Hand already is more powerful than Crimson Sphere, but gets even more powerful with his STAB added (252). The only advantage Crimson Sphere has is the lower cost and the same Shibire Damage (-10).

As for the Keshin skills, Stamina Force X is preferred as it foments the longevity of Keshin Armed and Mixi Max by increasing the Stamina stat by 30 for all team members. Minna Ike Ike! also powers up all team members, but only activates if the team is winning, which can't be assured and thus is more of a double-edged sword, which even can drag the entire team down.

Mixi Max
As Ryuubi has none, the winner is already declared. Endou has six, of which the one with Sangoku is really useful and to some extent Kidou, if he got trained to be a goalkeeper before hand. Fukutsu no Seishin is already in his repertoire, another SH hissatsu is not viable and Kick and Block are not needed for an goalkeeper.

Potential
Note: As Catch Plus 30 is part of his moveset and not of his stats, the bonus will not be used in this section.

Endou's true Catch stat consists of Catch (175) + Technique (133-1) and his Freedom stat (50), which adds up to 357. Ryuubi's in turn is consisting of his Catch (152) + Technique (144) and Freedom stat (54), which adds up to 350. It can be seen that Endou's is higher and thus makes him more viable when deciding on goalkeepers.

Summary
With Catch Plus 30 Ryuubi's Catch stat is increasing highly, but any average IE player would slap at least a Catch Plus 20 at Endou to increase his catching/punching capabilities. In conclusion, Endou is there for really stopping the shots, while Ryuubi is more defensive-phazing oriented. What is better to suiting you, is your decision...