Board Thread:General Discussion/@comment-31337598-20170609005803/@comment-4525039-20180108104736

All right, I have a few new ones. I am going to use the old Inazuma format for the first two hissatsus.

Foul Trick (ファウルトリック, Faurutorikku) 

Type: Block

User: 1

Element: Fire

TP consumption: 20

Foul Rate: 25

Usage: The user charges and then pretends to trip over the opponent, faking an injury. As the opponent is distracted by everyone glaring at him, the user picks themselves up and steals the ball away. This move has a pretty high foul rate due to the trickery but has a lower foul rate than Judge Through or Killer Slide for not harming the opponent.

Air Combo (エアコンボ, Eakonbo)

Type: Block

User: 1

Element: Wind

TP consumption: 37

Foul Rate: 15

User: The user dances and swept his feets similar to Storm Rider or Snow Angel in order to generate wind. The wind then turns into Air blades that repeatedly slashes and combos the opponent, bringing the ball back to them.

Hounds of Hades Cerberus (魔獣ケルベロス Majuu Kerubersosu, lit. Demon Beast Cerberus)

Type: Defense

Element: Wood

Profile

"A Keshin of wood. A ferocious three-headed spirit who will defend the field from all sides. You might want to throw them a bone as passing."

Hissatsu

Underworld's Gift (ヘルギフト, lit. Hell's Gift)

Type: Block

Element: Fire/Wood (undecided)

Power: 200

KP consumption: 55

Usage: The keshin surrounds the opponent, and proceeds to breathe purple/gas-green fire from each of their heads. The opponent burns in agony as the user slowly dribbles the ball away.

In my defense (if you want to talk about how it could be cruel to burn your fellow player alive), Ignite Steal and Flame Dance all involve someone getting combusted. This one is no different. I hope this isn't a sign of something within me.

"Brb going to burn down some trees in an arson rage."

(I'm just kidding.)