User blog comment:TsurugiFan16/MSPD 改: Inazuma Debaters!/@comment-5284206-20131218100320

Well, here it is:

Afuro Terumi vs Kidou Yuuto

Element/Stats
First of all Aphrodi has wood element while Kidou has the wind element, making Aphrodi having the advantage in this one. But with their stats, it's a different story. Afuro had advantage in Tp, kick, block,speed though Kidou also have some other advantage like Gp, technique, stamina and lucky. Both of their stats are good for a MF but the difference between most of Kidou's and Aphrodi's stat are very little. But one of the most important stats for a MF is their Tp as they need to get past the opponent and the most easy way to do that is use hissatsu which consumes tp, something that Aprhodi have more of. Block are not very important but he still have more of it in case he need to block an opponent. Aphrodi's speed will also allow him to quickly pass through opponent without wasting hissatsu or Tp, another useful aspect to him. Even though Kidou have more Stamina and Gp, as I state before the difference isn't that much thus making it near un-important. The lucky stat is a very risky move when Kidou has to rely on it, making it not very useful at all.

Hissatsu
A very tough one for Aphrodi but here it goes:

Last Death Zone vs God Knows: It seems that Kidou strongest shoot hissatsu is overwhelming but the tp consumption however, is the down side. By using this hissatsu, he can only use two Illusion Balls to get past the opponents, one Air Bullet or one Inazuma Break should he ever get the ball again. When Aprhodi uses God Knows, he can use Heaven's Time twice, which is very powerful considering it small Tp consumption and STAB or he can use another God Knows. If we look at this with game logic, Kidou will most probably use Last Death Zone after he get past or block the opponent, which only leaves him enough Tp for just one Inazuma Break. And if that fails, well he's lost. In Aphrodi's case however, all of his MF hissatsu have the same tp consumption and even if he fail with one God Knows, he can just use it again with his higher Tp.

Illusion Ball vs Olympus Harmony (+All Delete+Heaven's Time): Illusion Ball easily loses here and even though having three MF hissatsu with the same power and with the same tp consumption, they have different element making Aphrodi very versatile when facing different opponents, adding another usefulness to his dribble hissatsu. Also, this is MF vs MF, so dribbling is more important.

But I got to say, Air Bullet is a very good block hissatsu for Kidou to have but as I stated earlier, most MF need to get the ball past toward the FW line.

Keshin
Unforunately, I don't know what keshin Aprhodi has when he is in his young form but if we presume Ankoku no Shin, Dark Exodus is that keshin then he would Win against Kidou's Astaroth. Their hissatsu, Maou no Ono and Red Prison. Maou no Ono get a STAB while having higher power still making Aprhodi win in the keshin hissatsu section. Plus, with the kick plus X will greatly boost Aphrodi's play style.

Mixi Max
Kidou wins this one since he has more MM than Aprhodi.

Conclusion
Even though Kidou has more diverse hissatsu, Aphrodi is better suited to be the MF as his dribble hissatsu is very diverse, making him a better MF. Also, his 'presumed' keshin would overpower Kidou's in both hissatsu and stat boost.