User blog comment:TsurugiFan16/MSPD: Inazuma Debaters!/@comment-27157618-20130629115211/@comment-4485900-20130630055556

1/ No, that's only true in real life soccer, in IE games the Kick stat does not affect how the keepers throw or kick the ball to the front line, not at all.

2/ I didn't say that Keeper CM 16 will have a short falling distance, but it's a punching catch, and punching catches always have to risk about what course will the ball take after the keeper punched it away. If Rau Sem has the skill Hard Puncher, then things will become easier for him, but he doesn't, so it IS a risk indeed.

3/ I see that you haven't realize about the mistake in your hssatsu table yet... You must be thinking that "Hyper Dive Mode" and "best match Mixi Max" are 2 different things, right?

Well, the answer is no. In the game, Hyper Dive Mode is a Mixi Max, and that's why I told you not to confuse between the Hissatsu and the Mixi Max parts. Shinsuke will get Taikoku Ouka in his Mixi Max form just like Rau Sem does, and its power will become even stronegr than Rau Sem's becuase it has a STAB.