User blog comment:Mujie/Inazuma Eleven TCG Rulebook Translations?/@comment-24019770-20131212223503/@comment-24019770-20140701031956

Whoops. I forgot. There are several phases  and extra rules I forgot to mention in my last post. (This is the "GO" version of the game)

Pre-Game Setup: Select one character with the GoalKeeper type and place it face up on your field. Shuffle your deck and place six cards off to the side face-up (these will be called upon, two at a time, during the start of each half.). Draw five cards to make up your hand and determine who goes first.

First Player's first turn: Take the uppermost two cards off of the six you set aside before the match started, placing them on their play areas. (Field is layed out like so: four squares. Top left/right rows = ForWard and MidFielder. Bottom left/right rows = DeFender and MidFielder. GoalKeeper is in the back, next to your deck.) Proceed to Phases:

PHASES:

Phase 1- Draw Phase (both players draw one card from their respective decks.)

Phase 2- Main Phase (play characters onto your team. You can upgrade your characters from "levels 1,2 and 3" to "levels 2, 3 and 4" by either: A- playing another character with a Bond. Bonds are those little dots on the edges of the cards. or B- playing another version of that character on top; whether it be a Mini Max or another "evolved" version._

Phase 3- Dribble Phase (See if any other players are in your column. If there are, proceed to step A. If there are none, proceed to Phase 4.)

A: Play a Shoot Hissatsu and wait for the other player to do the same. Afterwards, reveal the top card of the deck and look for the BCP (Burning Chance Point) number and add that to your character's Battle Points (BP). Discard the BCP card afterwards. If yours is higher, you moved past the player(s). Proceed to step B.

Phase 4- Shoot Phase (Play a Shoot Hissatsu, and wait for the opponent's GoalKeeper to play a Catch Hissatsu. Do another Burning Chance [reveal BCP number and add it to your character's BP], and see whos' is higher. If yours is, you score a goal. Put the BCP card into your goal area and proceed.) Games end after six turns (three for the first half, three for the second). Whichever player has the most goals wins the match!

Phase 5- End Phase (Now it is your opponent's turn!)