Burning Catch

Burning Catch (バーニングキャッチ, Bāningukyatchi) is a catch Hissatsu technique in the Inazuma Eleven GO Universe. It is used by the goalkeeper of Raimon, Sangoku Taichi.

User(s)

 * Sangoku Taichi

Info
It is shown that Burning Catch can stop Minamisawa's Sonic Shot but cannot stop Tsurugi's Death Sword.

In Episode 10, Burning Catch can stop the Keshin Shot: Falco Wing, due that Tenma and Shindou try to block it.

In Episode 20, Burning Catch is unable to stop Flying Fish, since Burning Catch is a fire element hissatsu while Flying Fish is a wind hissatsu, since fire is weaker to wind, Flying Fish is stronger than Burning Catch.

Usage
The user holds one hand with the other (assuming that the hand that is held is their dominant hand), and a flame erupts from the hand that is being held. The user then jumps into the air, spins four times, and comes down catch the ball. The flames die out in a steam when the ball is caught. On the other hand, the flames break apart and then die out when the hissatsu fails against the shoot. It is probably weaker than God Hand but maybe slightly stronger than Nekketsu Punch.

Video
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Trivia

 * This is the second hissatsu shown in the Inazuma Eleven GO series.
 * This hissatsu is slightly similar to Fire Tornado.