Board Thread:General Discussion/@comment-4435241-20140607120152/@comment-2164259-20140610080457

Machomuu wrote: Ah, hm...then I'm assuming that there might not be a Super Rare Tachimukai. Been playing online since day one and haven't seen one. But thanks for all the info, I'll keep it in mind.

Though I think, after about a week maybe, I'll take a hiatus for the game until they add more players. Raimon II, Little Gigant...I'm not complaining, but I wish they'd added all of the original IE teams for variety (and, for that same reason, I don't think Atsuya Fubuki's in the game). And maybe rebalance some things. Like, Judgethrough 2 makes any Fudou, especially Rare and Super Rare, unstoppable. And without the high penalty risk found in the games, it's just a powerhouse of a move.

Though, at the same time, I'm excited to see where this'll go. What features they'll add, what moves and characters will be added, if the gamplay well become smoother and more accurate. IEO has a lot of potential, and I really hope it's put to use. Full disclosure, I have no idea if that's the case, I'm guessing a SR Tachimukai will only arrive when they add Second Raimon's players in (as well as an Endou that holds Megaton Head, that combo shot with Gouenji and the Earth), but still this is a pretty disappointing turn of events, especially considering some of the less important players had Rare and SR version of themselves with additional moves that they had in their original games but not in InaStrikers (like Kazemaru's quickdraw, which was a HUGE part of my victories in the first game).

Yeah I'm kind of thinking about dropping this game except for the free daily rewards, though I'm less interested in balance and more in having certain features reworked, such as matches taking longer than 3 minutes to finish (I just can't seem to manage a 5 - 0 victory within that short time limit), having more than just 72 player slots and have more control on what your shirts should be.