User blog comment:TsurugiFan16/MSPD 改: Inazuma Debaters!/@comment-4435241-20130930131031

Here I go~

Inazuma Eleven GO
As for the GO game, Shindou has a higher TP, Kick, Block, Technique and Speed while Nishiki has a higher GP, Dribbling, Catch, Stamina and Lucky. Shindou does have a much lower Dribbling than Nishiki but his higher Kick, Technique and Block stat make it up. A midfielder can't only have a high Dribbling stat, a high Kick, Technique and Block stat is important too and in those three, Shindou beats Nishiki. For having higher TP, Shindou is capable to pull off more hissatsu than Nishiki. Speed is an important issue too and in that, Shindou beats Nishiki too.

Inazuma Eleven GO 2: Chrono Stone
In the CS game, the stats are more balanced and the differences aren't that high as in the GO game. However, Shindou has a higher Dribbling, Block, Catch, Technique and Speed while Nishiki only has a higher GP and Stamina. In TP, Kick and Lucky, they are both tied. Shindou has a higher stats that are capable to be a MF like Kick, Dribbling, Technique, Block and Speed. As a midfielder, you should be able to be bring the ball up the most of the time, but you need to shoot and block aswell

Inazuma Eleven GO
For the shoot hissatsu, Denrai Houtou is stronger than Fortissimo because it consumes more TP but Nishiki can only use Denrai Houtou twice before his TP runs out while Shindou can use Joker Rains twice before his TP runs out but he is able to pull of Fortissimo after that.

Presto Turn is weaker than both Acrobat Keep and Noboriryuu but Olympus Harmony is stronger than those two, having 50 TP.

Both players receive an element boost for all their hissatsu, except for Nishiki, who has a skill.

Inazuma Eleven GO 2: Chrono Stone
Fortissimo is still weaker than Denrai Houtou but Koutei Penguin 3gou is able to beat it with a power of 180 and a shibire damage with 20. As for Setsuna Boost, it might be weaker than Denrai Houtou but Setsuna Boost is able to bring a lot more shibire damage than Denrai Houtou, a difference with 25.

Acrobat Keep is stronger than Presto Turn but Presto Turn is able to to bring more damage to the Keshin than Acrobat Keep does. Noboriryuu is weaker than Olympus Harmony and Olympus Harmony and Kuroshio Ride are both tied.

However, Kuroshio Ride might be the Mixi Max Hissatsu that Nishiki receives in his Mixi Max Form but it is as strong as Olympus Harmony, which is in Shindou's moveset and he doesn't receives it through Mixi Max.

Inazuma Eleven GO
I can't say anything regarding the KP and Power since they are unknown by Sengoku Bushin Musashi. Both Hissatsu are shoot hissatsu and the skill raises up the power of their hissatsu in their favor.

Inazuma Eleven GO 2: Chrono Stone
In the CS game, Sousha Maestro's KP is higher than Musashi's but Musashi's power is way more higher than Maestro's. However, due to the low KP, Musashi is able to pull off only two Bushin Renzan's while Meastro is able to pull of four Harmonics, twice more than Musashi. As for the skill, I can't say anything since Musashi's skill is unknown.

In both GO and CS game, Shindou has the Keshin Fusion, Matei Gryphon, and is able to defeat Nishiki in this section because Matei Gryphon is one of the strongest Keshin in the whole games and Nishiki doesn't have any Keshin Fusions.

Inazuma Eleven GO 2: Chrono Stone
Shindou has three best match Mixi Maxes while Nishiki only has two. Tiger Drive is pretty weak and isn't abke to do much while Shindou received Heaven's Time and/or Tsubame Gaeshi which are useful for a MF. The skill that is received by Mixi Maxing with Nobunaga is abe to power up Shindou's hissatsu when his GP is low.

Inazuma Eleven GO
Shindou was captain of Raimon and was the first one of his team to be able to release his Keshin. He feels quite responsible for the team as captain and cares a lot about his teammates, making him cry for a good reason. His playmaker's skills was able to pull the team through all the matches and was able to win thanks to it. Also, he was the first one who joined the revolution along with Tenma and Shinsuke. As stated by Tenma in the finals, thanks to Shindou and his Kami no Takuto, the team was able to score many goals and was able to break through the teams. Sadly, Shindou got hospitalized and couldn't play in the finals, making Tenma the captain of the team. Even with his broken leg, he refused to stay in teh hospital and came to the stadium to encourage Tenma that he is a good captain and that his feelings for soccer will be able to reach his teammates.

However for Nishiki, he joined in the middle of the series and was only really important in the match against Kidokawa Seishuu, being the fourth person in the team with a Keshin.

Inazuma Eleven GO 2: Chrono Stone
Shindou was the first one of the Ultimate Eleven, Mixi Maxing with Oda Nobunaga and was the fourth person to perform a Keshin Armed. He was important in many era's and not only in the Sengoku one. He was also important in the France era, helping Kirino to realize which purpose he needs to perform in the team, and King Arthur, helping Tenma to realize that he is the captain of Raimon, and not Shindou himself or anyone else. After timetraveling through all those era's, the Ragnarok Tournament started, and Shindou was put into El Dorado Team 02, a worse team at its first sight. However, Shindou was able to bring the team by each other and was able to pull of his new tactic, Kami no Takuto FI, and made El Dorado Team 02 win, the only El Dorado team that has won. Later in the match against The Lagoon, Shindou was part of the strongest shoot hissatsu, Saikyou Eleven Hadou.

However for Nishiki, he was only important in the Bakumatsu era, Mixi Maxing with Sakamoto Ryouma and became a more supporter character after that while Shindou is one of the main character in the GO series.