User blog comment:TsurugiFan16/MSPD 改: Inazuma Debaters!/@comment-5284206-20131020012734

Is it time to debate now? Just want to make sure: Sangoku vs Shinsuke:

1/Elements and stats:
Alright, now looking at their elements,it seems that Shinsuke unfortunately has the advantage. Shinsuke has the stats advantage over Sangoku with Tp, kick, Dribbling, technique, block, speed, stamina and lucky. That's a lot of overwhelming stats, but looking closely you can see that most of them wouldn't benifit a keeper. Kick, speed and block wouldn't do much for a keeper though the higher Tp and stamina is a really great touch. Sangoku, on the other hand has a higher Gp and catch, an essential keeper stat. Mostly, Shinsuke has the advantage but the problem is that the difference is very low or it's outright useless such as kick.

Dribbling, keeper don't do much dribbling. Technique, not that much of a difference. Block, keeper mostly block with their keeper hissatsu.

Speed, same thing as dribble, keeper don't dribble thus not needing speed. Lucky, not bad and not good either plus the only difference is two.

2/Hissatsu:
Now Sangoku really shine in this category. Comparing their weakest hissatsu and strong ones with each other we will see:

God Hand X vs Mugen the Hand: The power difference is pretty obvious. And Sangoku even has the STAB boost furthering up the power by even more, truly surpassing Mugen the Hand. Even though the Tp consumption is hugely difference, the power that make up the tp loss considerably make God Hand X a good move for Sangoku.

Burai Hand vs Buttobi Punch: The power again is obviously different, Buttobi Punch may get STAB but so does Burai Hand, boosting the already great power to another level. The case here is the same as the one above.

Fence of Gaia vs Kattobi Defence: Well, can't really compare with each other but if we were to compare, the power of Fence of Gaia still overpowers those of Kattobi Defense. Fence of Gaia is a keeper move while Kattobi Defense is a defender move, not such a good move to put into Shinsuke movepool considering this is a keeper round. Even with the STAB boost that goes along with it, Kattobi Defense power is still lower than Fence of Gaia.

Burning Catch(Sangoku) vs Burning Catch(Shinsuke): Same moves, but not the same user. With Sangoku using it, he will get a STAB boost, winning him this part.

3/Keshin:
Unfortunately, Shinsuke have the advantage. With a Kp and attack larger than Sangoku's keshin, it's clear why. Goseishin Titanias even have a keeper move while Sei Hei Pawn B don't, but we get to the disadvantage later.

4/ Mixi Max:
Now you can see that Shinsuke has two BMM while Sangoku has one. Now with Tenma, Shinsuke get a dribble boost, but it's useless for a keeper. While mixi maxing with Ryuubi, he get Taikoku Ouka and Shibire Healing, a nice touch. But looking at Sangoku, with Endou he get Lucky Plus 20, also a nice stat boost to add. Shinsuke might get Taikoku Ouka but God Hand X still overpowers that move by a large margin. Shinsuke also get a STAB boost but Sangoku also get one, making Sangoku winning the hissatsu part, yet again. Lucky is not such a good thing to be relied on but it's still better than nothing, it helps with the chance of succeeding in catching the ball, Sangoku even has his over Shinsuke by a large gap. Though I got to say, Shibire Healing is a nice touch.

5/Anime Roles:
Sangoku first appears as the original keeper of Raimon and has revealed to be the previous Captain, meaning that his ability to lead the team was great. Shinsuke appears as the new student along with Tenma trying to join the soccer club. Even though Shinsuke proves a be a valuable keeper to the team, he heeds advice from Sangoku himself, implying that Sangoku still has more experience than Shinsuke.He cares all about the team, to so far as even letting Eito scores to ensure that the rest of the team have a good future. Even if the opponent have a keshin, he doesn't get scared but instead faces them with determination instead unlike other keepers in the Holy Road tournament who ducks the moment they see a keshin. Shinsuke, on the other hand, charges on blindly to try and win the game, though it is a great thing to do with the current situation. In Chrono Stone, while Shinsuke and the others were gone to meet the Legendary Eleven, Sangoku was busy polishing his skill. He even masters God Hand X, a FFI move! That stop Inazuma Japan's hissatsu like crazy! He even evolved it to Shin by the time they arrived, proving again his already powerful keeper abilities. That's not all, during the match  with Zan, he evolves it to Zetsu, making him one of the most powerful/ experience keeper in the entire series. He may have not been chosen for the Legendary Eleven but he is still powerful even without Mixi max.

In Galaxy, he play very little roles. He wasn't chosen for Shinsei Inazuma Japan but Shinsuke wasn't also chosen. Though Shinsuke joined the Earth Eleven later, this is because of him sneaking on board the Galaxy Gou and they can't just fly back to drop Shinsuke off so they accepted him anyway.

6/ Face off, Keeper vs Keeper:
Alright, time for the imaginary match. Sangoku have a greater advantages because when the opponent shoots he would be able to block with the insanely powerful moves of his. While Shinsuke's moves aren't all that great, he will try to use his Keshin as a resort thus wasting his Kp. Even while mixi maxing, Shinsuke's Shibire Healing might come in handy but so does Sangoku's Lucky Plus. While running out of Tp, he(Sangoku) may try to use a weaker hissatsu to stop a medium power hissatsu and with that Lucky boost of his, it's safe to say that Sangoku might be able to stop an incoming shoot even with a weak hissatsu. Shinsuke on the other hand, while can maintain his mixi max form longer will find it hard to stop shoots, once his mixi max is over he's pratically done due to his weak hissatsu. This proves that Sangoku is more powerful as a keeper than Shinsuke.

7/Conclusion:
As we see in the facts above, Sangoku is proven to be a more powerful and more experienced keeper than Shinsuke. While not having a good mixi max like Shinsuke, he makes up for that by having really powerful hissatsu,perfect stats for a keeper and just the right boost to get from a mixi max. While not having a significant roles in the second and third series, he does however prove to be a great leader and a great mentor to members of the team. He also maintain a great state of his mental capability when facing a much tougher opponent than himself. He's also a quick learner, able to master and evolve God Hand X to its Shin form. In conclusion, Sangoku proves himself to be an experienced keeper, with good movesets, great stats for a keeper and ultimately a better keeper than Shinsuke.