Buttobi Jump (ぶっとびジャンプ, Buttobi Janpu, lit. Full Throttle Jump) is a shoot hissatsu technique introduced in Inazuma Eleven GO.
Game description[]
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Users[]
Main-series games[]
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Spin-off games[]
| Users - Inazuma Eleven Strikers series | ||||||||||||||||||||||||
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Info[]
Anime[]
Inazuma Eleven GO[]
Buttobi Jump is a hissatsu technique created by Shinsuke out of his own volition[1], involving his forte of jumping. Following the match between Raimon and Mannouzaka, Shinsuke realized he couldn't stop Mannouzaka's attacks, which made him determined to create one to aid the team. Initially, Shinsuke envisioned it as a block technique involving his other forte of headings, but through training he realized if he were to complete Buttobi Jump he would have to kick the ball instead, turning it into a shoot technique.
Amidst Shinsuke's training for Buttobi Jump[1], with the help of Tenma, Sangoku, Kurumada, and Amagi, Shinsuke managed to create and perfect it, successfully scoring a goal.
In the match between Raimon and Teikoku Gakuen[2], Shinsuke used it, successfully rebounding Mikado's deflected shot. Shinsuke used it again[3], quickly breaking through both Asukaji's bodily defense and Miyabino's Power Spike, successfully scoring Raimon's second goal.
In the match between Raimon and Kaiou Gakuen[4], Shinsuke used it, quickly getting past Fukami's Hydro Anchor and successfully scoring Raimon's fourth and winning goal.
In the match between Raimon and Akizora Challengers[5], Shinsuke used it, breaking through Kogure's Senpuujin and quickly getting past Toyota, successfully scoring Raimon's first and winning goal.
Inazuma Eleven GO Chrono Stone[]
In the match between Raimon and Protocol Omega[6], Shinsuke used it to try to rebound the ball, but it was broken through by Alpha's shot while Keshin Armed with his Keshin, Houou.
In the match between Raimon and Protocol Omega 2.0[7], Shinsuke used it, barely rebounding Beta's shot.
Movie[]
In the match between Raimon and Unlimited Shining, Shinsuke tried using it to steal the ball, but Hakuryuu quickly threw him and the rest of Raimon's defenders in a tornado before he could bring out Buttobi Jump, making all of them fall onto the field in the process.
In the match between Raimon and Zero, Shinsuke used it in tandem with Amagi's Viva! Banri no Choujou, creating a makeshift double defense and successfully preventing Seidou from aiding in the Keshin Battle. Shinsuke used it again, with Tenma chaining in Pegasus Arc's Justice Wing, quickly getting past Hebino's defense and successfully scoring Raimon's fourth goal.
Game[]
Buttobi Jump is a hissatsu technique created by Shinsuke out of his own volition[8], involving his forte of jumping. Following the match between Raimon and Mannouzaka, Shinsuke realized he couldn't stop Mannouzaka's attacks, which made him determined to create one to aid the team. Amidst Shinsuke's training for Buttobi Jump, with the help of Tenma, Sangoku, Kurumada, and Amagi, Shinsuke managed to create and used it.
Acquirement[]
- Can be bought in Sengoku Era: Owari Province's Hihoudou on Castle Town: Hihoudou (
城下 町 秘宝堂 ) for 580 Nekketsu points.
Usage[]
The user hops off of the field and reels back their body, landing on the ground and raising fleeting clouds of dust, whirling below them. They then spring into the air, leaving a current of wind behind them, getting into position and flipping as they close in on the ball. As they dive onto the ball, they quickly frontflip and shoot it with both of their feet, covering it with yellow energy as it rapidly heads towards the goal.
Slideshow[]
Gallery[]
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Buttobi Jump beaten by Keshin Armed Alpha's shot.
Buttobi Jump and Viva! Banri no Choujou stopping Seidou.
Buttobi Jump's preview in the Inazuma Eleven GO 2: Chrono Stone and Inazuma Eleven GO Galaxy games. Buttobi Jump's preview in Inazuma Eleven GO Strikers 2013.
Buttobi Jump in the Inazuma Eleven GO Baku Gaidenshuu manga.
Buttobi Jump in Inazuma Eleven GO's English localization. Buttobi Jump in Inazuma Eleven GO Chrono Stone's Portuguese localization. Buttobi Jump in Inazuma Eleven GO the Movie: The Ultimate Bonds Gryphon's English localization. |
Video[]
Anime[]
INAZUMA ELEVEN GO FIRST BUTTOBI JUMP
Movie[]
INAZUMA ELEVEN GO THE MOVIE FIRST BUTTOBI JUMP
Game[]
Inazuma Eleven Strikers 2012 Xtreme Hissatsus Butobi Jump
Trivia[]
- In the Inazuma Eleven GO the Movie: The Ultimate Bonds Gryphon movie, Shinsuke used it as a
hissatsu technique rather than a
hissatsu technique at first, akin to when he created it in the Inazuma Eleven GO anime[1]. - The strength of this hissatsu technique in Inazuma Eleven GO was listed as "D" in "Inazuma Eleven GO Shine/Dark: Nekketsu Official Guidebook Kyuukyoku-ban".
References[]
- ↑ 1.0 1.1 1.2 Inazuma Eleven GO - Episode 014.
- ↑ Inazuma Eleven GO - Episode 016.
- ↑ Inazuma Eleven GO - Episode 017.
- ↑ Inazuma Eleven GO - Episode 020.
- ↑ Inazuma Eleven GO - Episode 021.
- ↑ Inazuma Eleven GO Chrono Stone - Episode 004.
- ↑ Inazuma Eleven GO Chrono Stone - Episode 011.
- ↑ Inazuma Eleven GO - Chapter 5.
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