Inazuma Eleven Wiki
Inazuma Eleven Wiki

Flash Upper (フラッシュアッパー, Furasshu Appā) is a catch hissatsu technique introduced in Inazuma Eleven.

Game description[]

Description
Inazuma Eleven 3JP: T.B.A.
(T.B.A. )

EN: Focus your mind and destroy enemy shots with this deadly uppercut!
Victory RoadJP: T.B.A.
(精神を集中し 軽快なフットワークでシュート殺しのアッパーカットを放つ。)

EN: Focus while hopping from side to side to unleash an uppercut that negates incoming shots.

Users[]

Users
PlayerNameElementPositionUnlock
(IE3) Versions logo(VR) Logo
(KQ) Beat Smash sprite (VR)BeatMountainMidfielderLv. 71-
(STG) Bekki Kousuke spriteBetsukiForestMidfielderLv. 52-
(U) Dyke Dynamo sprite (VR)DykeWindDefenderLv. 10-
FukiishiFukiishiFireForwardLv. 49-
FuruyamaFuruyamaFireGoalkeeperLv. 42-
(OGCCC) Nanba Hanae sprite (VR)HanaeFireGoalkeeperLv. 53-
(RM) Juan Zubeldia spriteJuanMountainGoalkeeperLv. 1-
KawakamiKawakamiMountainGoalkeeperLv. 47-
(UKSC) Asuma Kazusa spriteKazusaWindGoalkeeper-Lv. 20
(U) Billy Rapid sprite (VR)KidForestGoalkeeperLv. 1-
NiigataNiigataFireGoalkeeperLv. 55-
PowerPowerFireGoalkeeperLv. 14
(V2)
-
RekkuuRekkuuWindForwardLv. 1
(V2)
-
ReppuuReppuuFireGoalkeeperLv. 52-
Sasayama (scout character)SasayamaForestGoalkeeperLv. 49-
SaseSaseForestMidfielderLv. 44-
ShimoyaShimoyaMountainDefenderLv. 46-
ShirasagiShirasagiWindGoalkeeperLv. 38-
SubaruSubaruMountainGoalkeeperLv. 42-
Takenaka (scout character)TakenakaFireMidfielderLv. 50-
ToriyamaToriyamaMountainGoalkeeperLv. 38-
(SMG) Touma Souta sprite (VR)ToumaFireGoalkeeperLv. 52-
Wan-chanWan-chanMountainGoalkeeperLv. 39-

Info[]

In the match between Unicorn and Inazuma Japan[1], Kid used it, successfully catching Gouenji's Bakunetsu Screw. Kid used it again to try to catch the ball, but it was broken through Fubuki and Kazemaru's The Hurricane. Kid used it once more[2], successfully deflecting Someoka's Dragon Slayer and making it go out of bounds in the process. Kid used it one last time to try to catch the ball, but it was broken through by Gouenji, Hiroto, and Toramaru's Grand Fire.

Usage[]

The user tiptoe hops and consecutively punches their air with their right fist, quickly assuming a fighting stance. As the ball heads towards the goal, the surrounding area turns dark, slowing down the ball as they get into position, rapidly uppercutting it and sending it high into the air, coming back into reality and catching it in their right hand if successful.

Slideshow[]

Gallery[]

Video[]

INAZUMA_ELEVEN_FIRST_FLASH_UPPER

INAZUMA ELEVEN FIRST FLASH UPPER

References[]

Navigation[]