Inazuma Eleven Wiki
Inazuma Eleven Wiki

Heaven's Time (ヘブンズタイム, Hebunzu Taimu) is a dribble hissatsu technique introduced in Inazuma Eleven.

Description[]

Description
Inazuma ElevenJP: Walk elegantly through the stopped time and break through!
(T.B.A. )

EN: Walk elegantly past any opponent by stopping time itself!
Inazuma Eleven 2
Inazuma Eleven 3
Chrono StoneJP: Stop time for a short while on the field, taking the chance to walk elegantly and break through your opponent.
(しばらくの間 フィールド上の時間を止めその隙に 優雅に歩いて相手を突破する。)

EN: Freeze time and steal the ball, and with a click of your fingers send them flying.
Galaxy
Victory RoadJP: Walk elegantly through the stopped time and break through. It's impossible to learn this without natural talent.
(止まった時間の中を 優雅に歩いて突破する。天性の才能が無ければ習得は不可能。)

EN: Pause time and gracefully bypass the defence. A natural aptitude is necessary to learn this move.
Spin-offs
StrikersJP: Walk elegantly through the stopped time and break through!
(止められた時間の中を、ゆうがに歩いて突破する!)

EN: Walk elegantly past any opponent by stopping time itself!
Strikers 2012 Xtreme
GO Strikers 2013
Eleven License
EL06-17This is a technique in which a finger is snapped as a cue to suggest to the opponent's consciousness the illusion that time has stopped. When he snaps his fingers again, he pulls it out with a flourish.

Users[]

Main-series games[]

Users
PlayerNameElementPositionUnlock
(IE) Logo(IE2) Versions logo(IE3) Versions logo(CS) Versions logo(GX) Versions logo(VR) Logo
AkechiAkechiForestMidfielder-Lv. 99Lv. 55---
(T-Z) Teita Tanji spriteAlmighty AphrodiForestForward-----Lv. 13
(T-Z) Teita Tanji sprite (Aphrodi)Almighty Aphrodi
(Aphrodi Mode)
ForestForward-----Lv. 20
AmamiyaAmamiyaWindMidfielder-Lv. 66Lv. 66---
(O) Angelo Gabrini sprite (VR)AngeloWindMidfielder--Lv. 60---
(Z) Afuro Terumi sprite (VR)Aphrodi
(Zeus form)
ForestMidfielderLv. 1Lv. 1-Lv. 3Lv. 3Lv. 20
(FD) Afuro Terumi spriteAphrodi
(Fire Dragon form)
ForestMidfielder--Lv. 1
(改)
---
(KS (GO)) Afuro Terumi sprite (coach) (VR)Aphrodi
(adult form)
ForestMidfielder---Lv. 1Lv. 5Lv. 20
(Z) Arute Saneki sprite (VR)ArtemisWindMidfielderLv. 1Lv. 1Lv. 1-Legend
Gate
-
(BB) Astra Justin spriteAstraMountainMidfielder----Lv. 55-
(Z) Atena Tomo sprite (VR)AthenaForestMidfielder----Legend
Gate
-
ChikaiChikaiFireForward-Lv. 47----
(Z) Kurono Tokio spriteChronosForestDefenderLv. 1Lv. 1Lv. 1---
(RG) Claude Moreau spriteClaudeWindMidfielder--Lv. 34---
DainaDainaWindMidfielder-----Lv. 20
(DD) Droll sprite (VR)DrollWindMidfielder--Lv. 65---
(TS) Enolel sprite (VR)EnolelForestGoalkeeper--Lv. 1---
Fukuoka (scout character)FukuokaFireMidfielder-Lv. 55----
(DD) Gazel sprite (VR)Gazel
(Diamond Dust form)
WindForward--Lv. 1---
(TS) Genel sprite (VR)GenelMountainDefender--Lv. 49---
(O) Giorgio Giannini sprite (VR)GiogioMountainMidfielder--Lv. 57---
HamoriHamoriWindMidfielder-----Lv. 20
(TG) Lubbock Henktacker sprite (VR)HenkFireDefender--Lv. 50---
(Z) Herume Matsuaki sprite (VR)HermesForestMidfielderLv. 1Lv. 1Lv. 1Lv. 62Lv. 62-
HigeHigeWindForward-----Lv. 20
HirasakaHirasakaWindMidfielder-----Lv. 20
(Z) Ika Michiyuki spriteIkarosWindGoalkeeperLv. 78Lv. 70----
IntokuIntokuWindMidfielder-----Lv. 20
KagemichiKagemichiWindMidfielder-----Lv. 20
KakumotoKakumotoWindMidfielder-----Lv. 20
KaoruKaoruForestForward--Lv. 35Lv. 42Lv. 51-
KibitsuKibitsuWindDefender--Lv. 32Lv. 63Lv. 56-
Zhuge Kongming sprite (VR)KongmingWindMidfielder---Lv. 57Lv. 55-
Hershel LaytonLaytonMountainMidfielder---Lv. 57Lv. 59-
(R) Master Dragon sprite (VR)M DragonFireDefender----Lv. 42-
(G) Mabi sprite (VR)MabiFireMidfielder---Lv. 52Lv. 49-
MatsutaniMatsutaniMountainDefender--Lv. 40---
(OGCCC) Hori Michiko sprite (VR)MichikoForestDefender--Lv. 47---
(US) Nitta Miru sprite (VR)MiruWindMidfielder---Lv. 1Lv. 12-
MizumaMizumaWindMidfielder-----Lv. 20
NakashimaNakashimaForestDefender--Lv. 45---
NakatsujiNakatsujiForestDefender-Lv. 58Lv. 58---
SakuraiSakuraiFireMidfielder--Lv. 42---
(TS) Sein sprite (VR)SeinForestForward---Lv. 11Lv. 26-
Sou-kunSou-kunWindForward--Lv. 40---
Sousou (scout character)SousouForestDefender-Lv. 40----
StinStinWindMidfielder---Lv. 1Lv. 9-
(TS) Uinel sprite (VR)UinelFireMidfielder--Lv. 75---
(V) Vampheny Vamp sprite (VR)VampMountainMidfielder---Lv. 25Lv. 25-

Spin-off games[]

Users - Inazuma Eleven Strikers series
PlayerNameElementPositionCan use
(2011) Logo(2012) Logo(2013) Logo
(O) Angelo Gabrini sprite (S)AngeloWindMidfielder
(Z) Afuro Terumi sprite (S)AphrodiForestMidfielder
(O) Giorgio Giannini sprite (S)GiogioMountainMidfielder
(Z) Herume Matsuaki sprite (S)HermesForestMidfielder
Users - Inazuma Eleven AC
CardNamePositionOFDFEnergyCost
AS01-CP1Aphrodi
[AS01-CP1]
Forward5570387018
AS02-19Aphrodi
[AS02-19]
Midfielder4580442008
AS04-37Aphrodi
[AS04-37]
Forward5770381018
Users - Inazuma Eleven SD
PlayerNameElementPositionSlot
(I2) Afuro Terumi sticker (SD)Aphrodi
[Iketen 2]
ForestMidfielderSlot 1
(S) Afuro Terumi sticker (SD)Aphrodi
[Shuurenjou]
ForestMidfielderSlot 1
(TS-Z (A)) Afuro Terumi sticker (SD)Aphrodi
[TeamSto - Zeus (Asuto-hen)]
ForestMidfielderSlot 1
(Z) Afuro Terumi sticker (SD)Aphrodi
[Zeus]
ForestMidfielderSlot 2
(Z (A)) Afuro Terumi sticker (SD)Aphrodi
[Zeus (Asuto-hen)]
ForestMidfielderSlot 2
(Z (A)) Aporo Hikaru sticker (SD)Apollon
[Zeus (Asuto-hen)]
ForestDefenderSlot 1
(S) Arute Saneki sticker (SD)Artemis
[Shuurenjou]
WindMidfielderSlot 1
(Z) Arute Saneki sticker (SD)Artemis
[Zeus]
WindMidfielderSlot 1
(Z (A)) Demete Yutaka sticker (SD)Demeter
[Zeus (Asuto-hen)]
FireForwardSlot 2
(PK) Hadeno Tetsu sticker (SD)Hades
[Project K]
WindDefenderSlot 1
(Z) Herume Matsuaki sticker (SD)Hermes
[Zeus]
ForestMidfielderSlot 1
(M) Kira Hiroto sticker (SD)Hiroto
[Manatsu]
ForestForwardSlot 2

Info[]

Anime[]

Inazuma Eleven[]

Amidst Raimon's training[1], Aphrodi used it, successfully stopping both Gouenji and Someoka's Dragon Tornado and Kidou and Ichinose's Twin Boost.

In the match between Zeus and Raimon[2], Aphrodi used it thrice, successfully getting past most of Raimon's members and blowing them away in the process, to which Oushou noted Aphrodi moved at such great speeds the naked eye couldn't perceive. Aphrodi used it again[3], successfully getting past Kabeyama, Domon's Killer Slide, and Jin's Coil Turn and blowing them away in the process.

In the match between Raimon and Diamond Dust[4], Aphrodi used it, successfully getting past Droll and IC and blowing them away in the process.

In the match between Raimon and Chaos[5], Aphrodi used it twice to try to get past his opponent, but both attempts failed as Nepper managed to break through, quickly stealing the ball.

Inazuma Eleven Orion no Kokuin[]

In the match between Inazuma Japan and Navy Invader[6], Aphrodi used it four times, successfully getting past most members of Navy Invander, blowing them away in the process. Aphrodi tried using it again to get past his opponents, but both Lion and Convoy managed to break through and quickly slide tackle Aphrodi. Thereafter, Zhao explained Heaven's Time is a hypnosis-based hissatsu technique with Sekiya noting that, due to Navy Invader being soldiers, they were fully focused on Bahart's orders to pay attention to anything else. Aphrodi used it once again[7], successfully getting past Lion and Convoy despite both breaking through it, blowing them away and making dust rise out of the ground, uncovering Jiraigen's explosive tornadoes.

Game[]

After the practice match between Zeus and Raimon[8], both teams reunited on the Inazuma Caravan and spoke of how great the match was, with Zeus offering to help Raimon seizing victory against Aliea Gakuen. In the midst of this, Kogure remarks how Zeus previously lost to Raimon on the Football Frontier tournament, running off and prompting Aphrodi to use Heaven's Time.

Acquirement[]

Inazuma Eleven 2
  • Can be bought in Toukyou's Hihoudou: Shop in Front of the Station (秘宝堂(ひほうどう) 駅前(えきまえ)(てん)) for 5,000 Nekketsu points.
Inazuma Eleven 3

Usage[]

Inazuma Eleven[]

The user raises their hand in the air and snaps their fingers, sending out a bright blue light. The surrounding area becomes tinted in gray, stopping the movements of the incoming opponents. The user then walks past their opponents and snaps their fingers once more, making their opponents move again and raising up a dusty tornado where they originally were, successfully getting past them and blowing their opponents away in the process.

Inazuma Eleven Orion no Kokuin[]

The user raises their hand in the air and snaps their fingers, sending out a bright yellow light. The surrounding area becomes covered in golden feathers and tinted in gray with a bright yellow light coming from above, stopping the movements of the incoming opponents. The user then walks past their opponents and snaps their fingers once more, making their opponents move again and raising up a tornado where they originally were, successfully getting past them and blowing both their opponents and surrounding golden feathers away.

Slideshow[]

Inazuma Eleven[]

Inazuma Eleven Orion no Kokuin[]

Gallery[]

Gallery

Video[]

Anime[]

Inazuma Eleven[]

INAZUMA_ELEVEN_FIRST_HEAVEN'S_TIME_(RAIMON_VERSION)

INAZUMA ELEVEN FIRST HEAVEN'S TIME (RAIMON VERSION)

Inazuma Eleven Orion no Kokuin[]

Heaven's_Time_(Inazuma_Japon)_-_Hora_Celestial_-_Inazuma_Eleven_-_Orion_no_Kokuin

Heaven's Time (Inazuma Japon) - Hora Celestial - Inazuma Eleven - Orion no Kokuin

Game[]

Inazuma Eleven[]

Heaven's_Time

Heaven's Time

Inazuma Eleven GO Galaxy[]

Heaven's_Time_(GO)

Heaven's Time (GO)

Inazuma Eleven SD[]

Inazuma Eleven version[]
-Inazuma_Eleven_SD-_Heaven's_Time_OG_-_Hermes

-Inazuma Eleven SD- Heaven's Time OG - Hermes

Inazuma Eleven Orion no Kokuin version[]
-Inazuma_Eleven_SD-_Heaven's_Time_AO_-_Unvoiced

-Inazuma Eleven SD- Heaven's Time AO - Unvoiced

Trivia[]

Heaven's Time between the beta (top) and launch versions (bottom) of .

Heaven's Time between the beta (top) and launch versions (bottom) of Inazuma Eleven Eiyuutachi no Victory Road.

  • In the European game files of Inazuma Eleven, it's named Eternal Time.
  • The method of breaking through Heaven's Time is depicted differently across the anime series.
    • In the Inazuma Eleven anime, the opponent bypasses it by breaking out of the time stop and stealing the ball[5].
    • In the Inazuma Eleven Orion no Kokuin anime, the opponent continues to run towards the user, ignoring the time stop[6].
      • This is due to it being explained as a hypnotic-based technique, giving the mere illusion of time stopping.
  • In the Inazuma Eleven games, it's one of the hissatsu techniques used outside matches[8].
  • Its typography in the Inazuma Eleven Ares no Tenbin and in the Inazuma Eleven SD games differs from its Inazuma Eleven Orion no Kokuin's, being completely golden.
  • The final pose of this technique was changed between the Inazuma Eleven Eiyuutachi no Victory Road beta and the release of the full game.

References[]

  1. Inazuma Eleven - Episode 023.
  2. Inazuma Eleven - Episode 025.
  3. Inazuma Eleven - Episode 026.
  4. Inazuma Eleven - Episode 054.
  5. 5.0 5.1 Inazuma Eleven - Episode 057.
  6. 6.0 6.1 Inazuma Eleven Orion no Kokuin - Episode 030.
  7. Inazuma Eleven Orion no Kokuin - Episode 31.
  8. 8.0 8.1 Inazuma Eleven 2: Kyoui no Shinryakusha - Chapter 9.


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