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Hissatsu tactics (必殺(ひっさつ)タクティクス, hissatsu takutikusu, dub: Special Tactics) are special hissatsu used by the whole team, a select number of players, or one person. They were first introduced in the Inazuma Eleven 3: Sekai e no Chousen!! game.

Info[]

When a hissatsu tactic is used, a fixed amount TTP is detracted from the team. There are four different types of hissatsu tactics (offense, defense, kick and guard) which can be used in one of three different situations:

  1. When your team is on your part of the field.
  2. When your team is on the opponent's part of the field
  3. During a free kick, a corner kick, or anywhere on the field.

Kick hissatsu tactics are exclusive to Inazuma Eleven 3: Sekai e no Chousen!! and were never featured in the GO series.

The amount of TTP in a team also increases along with the team's level.

In Inazuma Eleven 3: Sekai e no Chousen!!, a level 99 team can have 180 TTP.

In the GO games, TTP is calculated by adding 51 to the team's level, meaning a level 99 team would have 150 TTP. In Chrono Stone and Galaxy, this number can be increased or decreased depending the team's coach.

List of hissatsu tactics[]

Inazuma Eleven 3: Sekai e no Chousen!![]

Hissatsu tactics
TypeNamePowerCostGame descriptionAcquirement
OffenseAmazon River Wave3855Flood forward in a stunning surge! Attack-Own half only.Hirai Shinzou's lower taisen route chest reward
OffenseDancing Ball Escape3540Stun nearby opponents with fancy footwork! Attack-Opposition half only.Story
OffenseDual Typhoon2845Form twin twisters to carry the ball forward! Attack-Own half only.Story
OffenseEmperor Road2850Clear the way for a red carpet route to goal! Attack-Either half.Drop from Team Garshield
OffenseEngetsu no Jin3550Raimon Jr. High: Chest
OffenseMuteki no Yari4050Drive forward with a piercing four-man thrust! Attack-Own half only.Raimon Souichirou's upper taisen route chest reward
OffenseRolling Thunder2450Blast forward like a four-man thunderstorm! Attack-Either half.Condor Tower: Chest
OffenseRoute of Sky2040A simple tactic using high passing to bring the ball to the centre of the pitch.Story
DefenseAbsolute Knights2540Strike in succession to reclaim the ball! Defence-Either half.Yamaneko Island: Chest
DefenseAndes no Arijigoku4550Lure the enemy in, then steal the ball! Defence-Own half only.Kujaku Island: Chest
DefenseBox Lock Defense40404 players mark their opponent in a circle to get the ball in a moment.Toranoya: Chest
DefenseCatenaccio Counter3655This shock move turns a tackle into an attack! Defence-Own half only.Umigame Island: Chest
DefenseCircle Play Drive3360An eight-man cyclone forces the enemy back! Defence-Own half only.Hirai Shinzou's lower taisen route chest reward
DefensePerfect Zone Press3550Steal the ball with a cyclone of fire! Defence-Either half.Hirai Shinzou's upper taisen route chest reward
Offense/DefenseBlack Thunder1860Slow the enemy with a flash of black lightning! Attack/Defence-Either half.Dream Tournament's upper taisen route chest reward (Bomber only)
Offense/DefenseGhost Lock2060Supernatural forces stop all enemy movement! Attack/Defence-Either half.Raimon Jr. High: Chest
Offense/DefenseQuick Time1865Briefly speeds up match time. Attack/Defence-Either half.Umikame Island: Chest
Offense/DefenseSaint Flash1860Call down a divine light to increase your team's speed for ten seconds.Dream Tournament's upper taisen route chest reward (Spark & The Ogre only)
Offense/DefenseSlow Time1865Briefly slows down match time. Attack/Defence-Either half.Raimon Gym: Chest
KickBanana Shoot6040Bend it like...a banana?! Kick-Free kick/corner kick only.Osaka: Chest
KickThe Tube6740A gnarly curve shot that rides the waves! Kick-Free kick/corner kick only.Kujaku Island: Chest

Inazuma Eleven GO[]

Hissatsu tactics
TypeNamePowerCostGame descriptionAcquirement
OffenseDouble Wing5080Split into two wings and render two of your opponent's defenders immobile!Story
OffenseFlying Route Pass3050Leap skywards in a series of passes that take you deep into the opponent's half.Story
OffenseGod Triangle6060Six players arranged in three triangles will carry the ball up the pitch.Drop from Geimu Konomu's upper taisen route's HR Honsen Senbatsu S/HR Honsen Senbatsu D
OffenseKami no Takt4050With a flick of your wrist, conduct the ball up the pitch from player to player.Story
OffenseRoute of Sky5040A simple tactic using high passing to bring the ball to the centre of the pitch.Story
OffenseTactics Cycle4060Four players change formations to perplex an opposing player.Drop from Kousaka Yukie's lower taisen route's Chaos Angel Zero
OffenseThousand Road8080Two players run faster than the eye can see, and reach the goal in a blink.Drop from Kousaka Yukie's upper taisen route's Shine Thousand/Enormous Dark
Drop from Kousaka Yukie's lower taisen route's Last Rival
OffenseUltimate Thunder4060Charge up the ball and fire at will! Puts three opposing defenders out of action.Story
DefenseInfinite Zero7080Transport an opposing player to outer space, and steal the ball!Drop from Kousaka Yukie's upper taisen route's Zero Extreme
Drop from Kousaka Yukie's lower taisen route's Chaos Angel Zero
Drop from Raimon Souichirou's lower taisen route's Heroines
DefenseOffside Trap4050Control the goal line and trick your opponents into offside!Kisaragi Mako's lower taisen route chest reward
DefenseZettai Shouheki4070Create an icy wall that leaves opponents around the ball unable to move.Drop from Tsurugi Yuuichi's lower taisen route's T・O・O・L
Drop from Geimu Konomu's upper taisen route's Chuugaku Senbatsu α/Chuugaku Senbatsu β
Offense/DefenseBlack Thunder3060Slow the enemy with a flash of black lightning! Attack/Defence-Either half.Drop from Raimon Souichirou's upper taisen route's Sparrings [D]
Offense/DefenseHell and Heaven5070Boost your speed and slow down your opponents with surprise lightning!Drop from Kousaka Yukie's lower taisen route's Last Rival/Great Inazuma
Drop from Raimon Souichirou's left taisen route's The Ultima [S]/The Ancient [D]
Drop from Geimu Konomu's lower taisen route's HR All Star
Offense/DefensePenguin Carnival5090Summon penguins to paralyse all of your opponents, except for the goalie.Drop from Kousaka Yukie's lower taisen route's Last Rival
Drop from Geimu Konomu's lower taisen route's Inazuma '11
Offense/DefenseSaint Flash3060Call down a divine light to increase your team's speed for ten seconds.Drop from Raimon Souichirou's upper taisen route's Informal [S]

Inazuma Eleven GO 2: Chrono Stone[]

Hissatsu tactics
TypePreviewNamePowerCostGame descriptionAcquirement
Offense(CS) 3D Reflector preview3D Reflector5050Take the ball up the centre with a three dimensional system of passes.Story
Offense(CS) Bermuda Wave previewBermuda Wave3050Three passes form a triangle on the pitch from which nothing can escape!Drop from Fake Charles' left taisen route's Protocol Omega 3.0
Offense(CS) Double Wing previewDouble Wing5070Split into two wings and render two of your opponent's defenders immobile!Raimon's budoukan: Silver chest
Offense(CS) Flying Route Pass previewFlying Route Pass3030Leap skywards in a series of passes that take you deep into the opponent's half.Torb's home: Normal chest
Offense(CS) God Triangle previewGod Triangle6060Six players arranged in three triangles will carry the ball up the pitch.Drop from Hirai Shinzou's lower taisen route's Real Legends
Offense(CS) Grand Luster previewGrand Luster7080The more you can connect passes without losing the ball, the more explosive your final shoot will be.Story
Offense(CS) Kami no Takt previewKami no Takt4050With a flick of your wrist, conduct the ball up the pitch from player to player.Story
Offense(CS) Kami no Takt FI previewKami no Takt FI6070Conduct the ball up the pitch from player to player in a blazing trail.Story
Offense(CS) Optical Fiber previewOptical Fiber7070This mechanical tactic requires all players for its precise calculations.Drop from Toh-chan's right taisen route's Perfect Cascade
Offense(CS) Route of Sky previewRoute of Sky5050A simple tactic using high passing to bring the ball to the centre of the pitch.Story
Offense(CS) Tactics Cycle previewTactics Cycle4060Four players change formations to perplex an opposing player.Ton Gattle Republic's hospital 1F: Gold chest
Offense(CS) Thousand Road previewThousand Road8080Two players run faster than the eye can see, and reach the goal in a blink.Drop from Hidesada's lower taisen route's Chrono Storm R (Neppuu only) / Chrono Storm N (Raimei only), or Furukabu's taisen route's Dragonlink
Offense(CS) Ultimate Thunder previewUltimate Thunder4060Charge up the ball and fire at will! Puts three opposing defenders out of action.Orléans' watch tower: Normal chest
Defense(CS) Infinite Zero previewInfinite Zero7080Transport an opposing player to outer space, and steal the ball!Drop from Kuroki Zenzou's left route's Zero
Defense(CS) Kimon Tonkou no Jin previewKimon Tonkou no Jin5050Gang up on one player and take control of the ball.Story
Defense(CS) Offside Trap previewOffside Trap4060Control the goal line and trick your opponents into offside!Drop from Tokugawa Yoshinobu's upper taisen route's GO! GO! Kids
Defense(CS) Tumbling March previewTumbling March7070Execute a perfect run of acrobatic flips in unison and run down your enemy!Warped Forest's Patchwork Field: Normal chest
Defense(CS) Zettai Shouheki previewZettai Shouheki4060Create an icy wall that leaves opponents around the ball unable to move.Sengoku's hill area: Gold chest
Offense/Defense(CS) Black Thunder previewBlack Thunder3060Slow the enemy with a flash of black lightning! Attack/Defence-Either half.Drop from Fuyukai Suguru's lower taisen route's Ogre
Offense/Defense(CS) Hell and Heaven previewHell and Heaven5080Boost your speed and slow down your opponents with surprise lightning!Drop from Fuyukai Suguru's upper taisen route's Dark Angel
Offense/Defense(CS) Penguin Carnival previewPenguin Carnival5080Summon penguins to paralyse all of your opponents, except for the goalie.Drop from Fuyukai Suguru's lower taisen route's Team Kidou
Offense/Defense(CS) Saint Flash previewSaint Flash3060Call down a divine light to increase your team's speed for ten seconds.Drop from Yashima Narumi's lower taisen route's Entaku no Kishidan

Inazuma Eleven GO Galaxy[]

Hissatsu tactics
TypePreviewNamePowerCostGame descriptionAcquirement
Offense(CS) 3D Reflector preview3D Reflector5050Take the ball up the centre with a three dimensional system of passes.Sandorius' Cliff Road: Normal chest
Offense(CS) Bermuda Wave previewBermuda Wave3050Three passes form a triangle on the pitch from which nothing can escape!Odaiba's ferris wheel area: Normal chest
Offense(CS) Double Wing previewDouble Wing5070Split into two wings and render two of your opponent's defenders immobile!Ratoniik's Karamarine Forest: Normal chest
Offense(GX) Dai Sabaku Sunaarashi previewDai Sabaku Sunaarashi4040Slide with great force to cause a fierce sandstorm on the ground!Drop from Space Alien's right taisen route's Mach Tiger
Offense(GX) Flying Route Pass previewFlying Route Pass3030Leap skywards in a series of passes that take you deep into the opponent's half.Around the Kogarashi Manor: Normal chest
Offense(CS) God Triangle previewGod Triangle6060Six players arranged in three triangles will carry the ball up the pitch.Shadow Person's left taisen route chest reward
Offense(CS) Grand Luster previewGrand Luster6080The more you can connect passes without losing the ball, the more explosive your final shoot will be.Dr. Crossword Arno's right taisen route S-rank chest reward
Offense(GX) Kami no Takt previewKami no Takt4050With a flick of your wrist, conduct the ball up the pitch from player to player.Story
Offense(GX) Kami no Takt FI previewKami no Takt FI6070Conduct the ball up the pitch from player to player in a blazing trail.Story
Offense(CS) Optical Fiber previewOptical Fiber7070This mechanical tactic requires all players for its precise calculations.Dr. Crossword Arno's left taisen route chest reward
Offense(GX) Route of Sky previewRoute of Sky5050A simple tactic using high passing to bring the ball to the centre of the pitch.Odaiba's Mermaid Hall: Silver chest
Offense(GX) Tactics Cycle previewTactics Cycle4060Four players change formations to perplex an opposing player.Shadow Person's right taisen route chest reward
Offense(CS) Thousand Road previewThousand Road8080Two players run faster than the eye can see, and reach the goal in a blink.Roglos Gordon's left taisen route chest reward
Offense(GX) Ultimate Thunder previewUltimate Thunder4060Charge up the ball and fire at will! Puts three opposing defenders out of action.Kanda Satoko's lower taisen route chest reward
Defense(GX) Box Lock Defense previewBox Lock Defense30304 players mark their opponent in a circle to get the ball in a moment.Story
Defense(GX) Infinite Zero previewInfinite Zero7080Transport an opposing player to outer space, and steal the ball!Otonashi Haruna's left taisen route S-rank chest reward
Defense(CS) Kimon Tonkou no Jin previewKimon Tonkou no Jin5060Gang up on one player and take control of the ball.Handa Shinichi's left taisen route chest reward
Defense(GX) Offside Trap previewOffside Trap4060Control the goal line and trick your opponents into offside!Kisaragi Mako's left taisen route chest reward
Defense(GX) Suck Out previewSuck Out4050Run around the player and swallow them up like a whirlpool in an ocean.Drop from Space Alien's right taisen route's's Big Waves
Defense(CS) Tumbling March previewTumbling March7070Execute a perfect run of acrobatic flips in unison and run down your enemy!Dr. Crossword Arno's right taisen route chest reward
Defense(CS) Zettai Shouheki previewZettai Shouheki4060Create an icy wall that leaves opponents around the ball unable to move.Kisaragi Mako's right taisen route chest reward
Offense/Defense(CS) Black Thunder previewBlack Thunder3060Slow the enemy with a flash of black lightning! Attack/Defence-Either half.Zaizen Touko's right taisen route chest reward [SN]
Funaki Hiromasa's right taisen route chest reward [BB]
Offense/Defense(GX) Berserk Ray previewBerserk Ray5070All 11 players summon a giant magic circle to erase the opponent's souls!Space Alien's left taisen route chest reward
Offense/Defense(CS) Hell and Heaven previewHell and Heaven5080Boost your speed and slow down your opponents with surprise lightning!Fuyukai Suguru's left taisen route chest reward
Offense/Defense(CS) Penguin Carnival previewPenguin Carnival5080Summon penguins to paralyse all of your opponents, except for the goalie.Roglos Gordon's right taisen route chest reward
Offense/Defense(GX) Saint Flash previewSaint Flash3060Call down a divine light to increase your team's speed for ten seconds.Zaizen Touko's left taisen route chest reward [BB]
Funaki Hiromasa's left taisen route chest reward [SN]

Inazuma Eleven Ares no Tenbin[]

The following tactics appear in the Inazuma Eleven Ares no Tenbin anime series.

Hissatsu tactics
TypeName
OffenseCrisis Zone
OffenseGrid Omega
DefenseImperial Cycle
OffenseMarionette Attack
OffenseRogue Press

Inazuma Eleven Orion no Kokuin[]

The following tactics appear in the Inazuma Eleven Orion no Kokuin anime series.

Hissatsu tactics
TypeName
DefenseAngel Robe
OffenseAurora Wave
OffenseBanri no Choujou
OffenseDriblaze
OffenseEternal Run
OffenseGrid Omega ver2.0
DefenseInvisible
DefenseJiraigen
OffenseJuu to Gou
DefenseMinna de Jiangshi
OffenseMouko Shuurai
OffenseOuja no Takt
OffenseShourinji Kousoku Juuhachijin
OffenseThe General

Inazuma Eleven SD[]

In Inazuma Eleven SD, unlike previous games, only one hissatsu tactic can be equipped on your team, and can be used once the TTP gauge is full. The higher a tactic's TTP, the longer it will take to fill.

Hissatsu tactics
PreviewNameCostEffectAcquirement
(SD) Route of Sky previewRoute of Sky100Four teammates pass the ball mid-air until they reach the frontline.
They each lose 10% GP.
Obtained within Asuto Story Map 07
(SD) Box Lock Defense previewBox Lock Defense120Four teammates surround opponent closest to ball and steal it.
Teammates each lose 10% GP.
Opponent loses 40% GP.
Reward for clearing 2 story maps
(SD) Rolling Thunder previewRolling Thunder100Four teammates aggressively pass the ball to the enemy goal.
Teammates each lose 15% GP.
Four opponents lose 20% GP.
Obtained within Asuto Story Map 09
(SD) Muteki no Yari previewMuteki no Yari120Four teammates form a lance and charge with the ball.
They each lose 15% GP.
Obtained within Asuto Story Map 10
(SD) Zettai Shouheki previewZettai Shouheki120Three teammates take formation to take the ball from the opponent.
Teammates each lose 20% GP.
Opponent loses 50% GP.
Obtained within Asuto Story Map 08
(SD) Marionette Attack previewMarionette Attack100Three teammates make passes to scatter opponent's field players to the corners of the pitch.Unlocked by default
(SD) Imperial Cycle previewImperial Cycle100Four teammates surround opponent closest to the ball and pass it to the front.
Teammates each lose 10% GP.
Opponent loses 20% GP.
Obtained within Asuto Story Map 05
(SD) Grid Omega previewGrid Omega150All opposing players, minus the {{GK}}, are caught in a red hurricane and fall to the ground.
Four teammates each lose 30% GP.
Opponents lose 30% GP and TP.
Obtained within Asuto Story Map 11
(SD) Rogue Press previewRogue Press120Four teammates form a sword formation and push the ball to the front.
Teammates each lose 10% GP.
Four opponents each lose 10% GP.
Obtained after clearing Asuto Story Map 11
(SD) Crisis Zone previewCrisis Zone100Four teammates pass the ball.
Teammates each lose 10% GP.
Reward for clearing 6 story maps
(SD) Ghost Lock previewGhost Lock150Renders all opponents immobile, aside from their {{GK}}.
Team takes the activated turn, plus an additional one.
Four teammates lose 20% GP.
Obtained within Asuto Story Map 04
(SD) Dancing Ball Escape previewDancing Ball Escape140Two opponents will be unable to act in the current turn, plus two more turns.
Four teammates lose 20% GP.
Obtained within Asuto Story Map 03

Inazuma Eleven Eiyuutachi no Victory Road[]

In Victory Road, hissatsu tactics have been overhauled compared to how they function in previous games. A total of three tactics can be equipped inside of the player dock. Additionally, tactics now only provide temporary Passive Skill effects rather than moving the players across the field. Each tactic has an overall effect which is always active during the tactic's duration, and a Geoglyph effect which is active on players whilst they are standing inside of the Geoglyph spawned by the tactic. Finally, tactics are no longer categorised by "Offense", "Defense", etc.

In addition to hissatsu tactics, players may also obtain Super Tactics during a match.

Hissatsu tactics
PreviewNameGame descriptionGeoglyph effectOverall effect
(VR) FUJIYAMAFUJIYAMABoost tension acquired while reducing Tension depletion.Tension depletion -25%Tension acquisition +25%
(VR) Sideline SpearSideline SpearCharge down both sides at once, pressing in like the sudden thrust of sharp spears.Dash speed +50%Focus AT/DF +25%
(VR) Crescent MoonCrescent MoonBreak through the opposition's forward line and infiltrate their half while forming a gorgeous curve in the shape of the moon.When Tension is below 30%, Focus AT/DF +50%
When Tension is below 30%, Scramble AT/DF +50%
Focus, Scramble AT/DF +15%
(VR) Diamond ProtectDiamond ProtectDig your heels into the goalmouth and block the opposition's assault by building a tough wall that resembles a shining shield.DF +50%
Shout rate +5%
When team is scattered, Bond Power gain increases by 25%
(VR) Honoo no JouhekiHonoo no JouhekiConjure a wall of blazing flame in front of the goal, temporarily doubling the potency of your defence.DF +100%KP increase by 10%
(VR) Kizuna ProtocolKizuna ProtocolCause your teammates' bonds to resonate as one and thus boost your shooting power.Bond Power upon passing +200%Bond Power reduction -100%
(VR) Mougyuu no TsunoMougyuu no TsunoSplit up and charge down both sides like raging bulls. An intensely overwhelming offensive maneuver, but not one without risk.Focus AT/DF +150%
Knockout rate +5%
Foul rate +25%
(VR) The ClaymoreThe ClaymoreScatter the other team as if swinging a massive sword, then rush straight toward the goal.Foul rate when dashing -50%Rough Attack AT/DF +25%
(VR) Tri-DiveTri-DiveSplit off into three directions, bewildering the other team as you bring the ball to the forward line with astonishing momentum.Dribble speed +50%Scramble AT/DF +25%

Gallery[]

Trivia[]

  • In the anime, Banana Shoot and The Tube weren't recognized as hissatsu tactics. Instead, they were both corner kicks and both lead a curving direction from the corner to the goal. However, these were recognized in the game as official hissatsu tactics.

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