
Inazuma Eleven Trading Card Game (イナズマイレブンTRADING CARD GAME, Inazuma Irebun Trading Card Game, lit. Lightning Eleven Trading Card Game), also known as Inazuma Eleven TCG (イナズマイレブンTCG, Inazuma Irebun TCG, lit. Lightning Eleven TCG), is a tabletop card game produced by Takara Tomy, featuring cards of various characters and hissatsu techniques from the Inazuma Eleven series.
Information[]
Elements[]
There are four base card Elements (
Hotblooded (
熱血 , Nekketsu; dub: Power) cards are red and have strong hissatsu techniques.Gale (
疾風 , Shippū; dub: Speed) cards are green and have weak techniques, but are able to evade with their abilities.Organized (
組織 , Soshiki; dub: Teamwork) cards are purple and are often high level, using combination techniques.Specialized (
特殊 , Tokushu; dub: Tactic) cards are blue and use tricky moves to confuse opponents. The Specialized cards can only be found in expansion packs.
There are also No Element (
Later installments also added Lightning (イナズマ, Inazuma) cards, which are yellow and excel in every category and 2-Element Cards (
Card types[]
Field Character (フィールドキャラクター, Fīrudo Kyarakutā; dub: Starting Characters) | |
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Illustrative card | Description |
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The main cards of the deck, only 10 can be used in a deck. They're placed in the Field Character's pile and no characters can share a name. |
Features | |
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Level Character (レベルキャラクター, Reberu Kyarakutā; dub: Reserve Characters) | |
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Illustrative card | Description |
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Level Characters are stronger versions of Field Characters, or additional players to be added to the match. When subbed on, they can either fill an empty space on the Field or be placed over a character of the same name to be in the Burning State. |
Features | |
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Goalkeepers (ゴールキーパー, Gōrukīpā) | |
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Illustrative card | Description |
Goalkeepers function the same as Field Characters, there can only be one in a deck and can only be placed in the Goal Zone. | |
Features | |
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Hissatsu techniques (必殺技, Hissatsu waza; dub: Super Techniques) | |
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Illustrative card | Description |
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Improve characters' BP and use effects to strengthen plays. |
Features | |
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All cards also indicate their card name, card type, flavor text, collector's number, and rarity.
Rarity[]
All cards, regardless of type or set, come with an assigned rarity. A card's rarity is identified by a soccer ball icon located next to the collector's number at the bottom of the card.
Within the expansion packs, cards can be one of five rarities, each rarity having its own distinct icon and card design. Lightning Rare was introduced starting with the IE-07 expansion, and primarily consists of cards with the Lightning element.
In localized versions, the uncommon rarity is absent, with those card's rarity being changed to common.
Prebuilt decks and promo cards all share the same rarity icon regardless of card design, consisting of a regular soccer ball with an orange "Y" or "P" respectively. 12-pack cards also share the "Y" design with prebuilt decks.
Playmat[]

Field (フィールド, Fīrudo): The Field is the playmat where the cards are placed when playing the game. Each player has access to one half of the Field where they place their characters. Each side is split between two components.
- Sides (サイド, Saido): Two vertical lines on the Field. Only one can be chosen when attacking, with the player's opponent having to chose their corresponding Side to defend. Only the
and
are used when attacking while
and
are used when defending.
- Lines (ライン, Rain): Three horizantal lines on the Field. These are split between
,
, and
. Only players with the corresponding positions can be placed there.
Goal Zone (ゴールゾーン, Gōru Zōn): The Goal Zone is outside of the Field and only the is placed there. The
is considered not to be on the Field.
Bench (ベンチ, Benchi): This is where characters are placed to be added onto the Field later. One player that is in play can be moved to the Bench during each strategy phase. At the end of each turn, reserve players are returned to the Bench and put in the Exhausted State (
Other areas needed but not noted on the playmat are the:
- Deck (
山札 , Yamafuda): Where card are drawn from. - Discard (
捨札 , Sutefuda): Where cards that are no longer in play are placed. - Field Character Pile (フィールドキャラクター
札 , Fīrudo Kyarakutā Fuda; dub: Starting Characters Pile): Where the 10 starting Field Characters are placed. - Out Pile: Where Field Characters are placed when removed from the Field at the end of each round.
Mechanics[]
Burning State (バーニング
Character Abilities are different traits characters have between each other which give effects during the phase they're used in. Some Abilities can only be used on the Bench or in the Burning State and will be noted with an icon of a bench or flame. Some Abilities have a cost to be used, like discarding a card from the player's hand before they can be used. Unless the card states otherwise, the player can use them more than once per turn. Some Abilities can only be used on a certain phase and will be indicated on the card.
Assist is when the player discards a Level Character from their hand to increase the BP of one of the characters active on the Field. The character discarded must share the same element or team as the player receiving the Assist. The additional BP is kept until the end of the phase. Goalkeepers cannot receive an Assist.
How to play[]
Each game has 3 rounds which have 2 turns each, with each player having a turn of attacking and defending. The starting player is determined via coin flip. At the end of the 6th round, the player with the most goals wins. Alternative winning conditions involve having the player's opponent run out of cards or winning a PK Shootout when there's a tie.
In order to play the game, the player must have a deck of at least 30 cards. 10 of these cards have to be Field Characters and they must have exactly 1 goalkeeper. The other cards can be made up of Level Characters and Hissatsu techniques cards. The player cannot have a deck with more than 3 cards of the same name, and they cannot include more than 1 Field Character with the same name.
Strategical Phase[]
The Strategical Phase (
Once the Field is set, the attacking player can pick one Level Character that can be placed from the hand onto the Bench face-up. The defending player can then do the same. If the player has a reserve player on the Bench with the same name, they can put the character in the Burning State instead.
When attacking, the player can choose up to 2 Level Characters to move onto the Field, either on an empty position or to put a Field Character in the Burning State. The defending player can then do the same.
Breakthrough Phase[]
The Breakthrough Phase (
Playing a hissatsu takes the card from the player's hand and places it next to the Field. All the characters on the Field's attributes count towards hissatsu requirements. Only the characters participating in the attack or defense will have their BP added. When a technique is used, the card goes into Discard.
Playing an Assist requires the player to place a Level Character from their hand into Discard, adding its AP to the BP of one of the participating characters. Assists can only be used on characters from the same team or sharing the same attribute. Effects from techniques and Assists only last until the end of the Breakthrough Phase.
Shoot Phase[]
If the attacker succeeds in the attack, they move into the Shoot Phase (シュートフェイズ, Shūto Feizu; dub: Shooting Phase) and both players draw a card. The attacking player chooses one of the cards that participated in the attack to be the Kicker (キッカー, Kikkā), and the defending player's Goalkeeper is pitted against them.
The attacking player can use a hissatsu technique, Assist, or Ability. The defending player can then do the same, bar Assists. After applying these effects, each player draws a Burning Chance (バーニングチャンス, Bāningu Chansu; dub: Last Chance), where each player flips over the top card of their deck and adds 100x to the Level of that card to the shooting player and goalkeeper's BPs.
Adding together all the BPs, the Kicker and Goalkeeper's BP are compared. If the Kicker's BP is higher, they score, but if the Goalkeeper's BP is higher, they stop the shot. If the BP is tied, players must perform another Burning Chance until there is a winner.
At the end of the shooting phase, all cards used for techniques and Assists are placed in Discard. The Burning Chance card used to score a goal is placed face-down to the left of the Goalkeeper to denote a goal scored. Any other cards used in the Burning Chance are added to the bottom of their deck in any order.
End Phase[]
At the End Phase (
All Field cards used in the round are moved the the out pile. The defending player now becomes the attacking player for the next turn.
At the end phase of the 3rd round, the player with the most goals wins. If there is a tie, the winner is decided by PK Shootout (
PK Shootout[]
Each player flips the top card of their deck, and the player with the higher-Level card scores a goal. This is repeated 5 times and the player with the most goals wins. If the cards flipped are of equal Level, then no goals are awarded. If the goals are tied after 5 flips, the flips continue until there is a winner. If a player runs out of cards during the flips, they lose the game.
List of sets[]
Expansion packs[]
Code | Pack | Name | No. of cards | Release date |
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IE-01 (pack) 1-1 (cards) FF (dub) |
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Football Frontier Arc 1st Part (フットボールフロンティア編第1弾) dub: Football Frontier |
100 | November 15th 2008 |
IE-02 (pack) 1-2 (cards) |
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Football Frontier Arc 2nd Part (フットボールフロンティア編第2弾) |
68 | March 28th 2009 |
IE-03 (pack) 2-1 (cards) |
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Threat of the Invaders Arc 1st Part (脅威の侵略者編第1弾) |
58 | June 20th 2009 |
IE-04 (pack) 2-2 (cards) |
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Threat of the Invaders Arc 2nd Part (脅威の侵略者編第2弾) |
65 | August 29th 2009 |
IE-05 (pack) 2-3 (cards) |
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Threat of the Invaders Arc 3rd Part (脅威の侵略者編第3弾) |
68 | October 31st 2009 |
IE-06 (pack) 2-4 (cards) |
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Threat of the Invaders Arc 4th Part (脅威の侵略者編第4弾) |
69 | December 19th 2009 |
IE-07 (pack) 3-1 (cards) |
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Challenge to the World Arc 1st Part: Gather! Inazuma Japan! (世界への挑戦編第1弾 集結!イナズマジャパン!) |
68 | March 27th 2010 |
IE-08 (pack) 3-2 (cards) |
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Challenge to the World Arc 2nd Part: Gather! FFI!! (世界への挑戦編第2弾 集結!FFI!!) |
64 | May 21st 2010 |
IE-09 (pack) 3-3 (cards) |
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Challenge to the World Arc 3rd Part: Gather! Fire Dragon! (世界への挑戦編第3弾 集結!ファイアードラゴン!) |
64 | July 16th 2010 |
IE-10 (pack) 3-4 (cards) |
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Challenge to the World Arc 4th Part: Gather! New Rivals! (世界への挑戦編第4弾 集結!新たなるライバル!) |
64 | September 17th 2010 |
IE-11 (pack) 3-5 (cards) |
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Challenge to the World Arc 5th Part: Gather! Spacetime-Transcending Battle! (世界への挑戦編第5弾 集結!時空を超えた戦い!) |
72 | December 9th 2010 |
IE-12 (pack) 3-6 (cards) |
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Challenge to the World Arc 6th Part: Gather! World Summit Showdown! (世界への挑戦編第6弾 集結!世界頂上決戦!) |
64 | February 24th 2011 |
Prebuilt decks[]
Code | Box | Name | Contents | Release date |
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IES-01 (box) Y1 (cards) S1 (dub) |
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Kick-Off Starter Set (キックオフスターターセット) dub: Football Frontier Starter Set |
Pre-constructed deck (41 cards) Field file (1 volume) Field paper (3 sheets) Official start book (1 book) Quick start guide (1 sheet) |
November 15th 2008 |
IES-02 (box) Y2 (cards) |
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All Stars Set Football Frontier Champions Raimon Eleven (オールスターセットフットボールフロンティアチャンピオン雷門イレブン) |
Pre-constructed deck (41 cards) Field file (1 volume) Field paper (3 sheets) Official start book ver1.1 (1 book) |
May 30th 2009 |
IES-03 (box) Y3 (cards) |
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All Stars Set Rival Eleven (オールスターセットライバルイレブン) |
Pre-constructed deck (41 cards) Field file (1 volume) Field paper (3 sheets) Official start book ver1.2 (1 book) |
July 18th 2009 |
IES-04 (box) Y4 (cards) |
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All Stars Set Shinsei Raimon Eleven (オールスターセット新生雷門イレブン) |
Pre-constructed deck (41 cards) Field file (1 volume) Field paper (3 sheets) Official start book ver1.3 (1 book) 3 linked characters for Inazuma Eleven 2: Kyoui no Shinryakusha |
September 19th 2009 |
IES-05 (box) Y5 (cards) |
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All Stars Set Aliea Gakuen (オールスターセットエイリア学園) |
Pre-constructed deck (41 cards) Field file (1 volume) Field paper (3 sheets) Official start book ver1.4 (1 book) |
November 28th 2009 |
IES-06 (box) Y6 (cards) |
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Reversible Set Raimon Eleven × Dark Emperors (リバーシブルセット雷門イレブン×ダークエンペラーズ) |
Pre-constructed deck (56 cards) Field file (1 volume) BP counter (1 set) Official start book (1 book) |
April 16th 2010 |
IES-07 (box) Y7 (cards) |
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FFI All Stars Set Inazuma Japan (FFIオールスターセットイナズマジャパン) |
Pre-constructed deck (41 cards) Field file (1 volume) BP counter (1 set) Official start book (1 book) |
July 16th 2010 |
IES-08 (box) Y8 (cards) |
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Random All Stars Set: Spark (ランダムオールスターセット スパーク) |
Pre-constructed deck (47 cards) Field file (1 volume) Rule book (1 book) |
October 21st 2010 |
IES-09 (box) Y9 (cards) |
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Random All Stars Set: Bomber (ランダムオールスターセット ボンバー) |
Pre-constructed deck (47 cards) Field file (1 volume) Rule book (1 book) |
October 21st 2010 |
12-packs[]
Code | Pack | Name | Release date |
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TE | ![]() |
Ultimate Secret Technique The Earth Set (究極奥義ジ・アースセット) |
February 13th 2010 |
FFI-1 | ![]() |
World Powerhouses Set: Asia Regional Qualifiers Arc (世界強豪セット アジア地区予選編) |
June 25th 2010 |
FFI-2 | ![]() |
Inazuma Japan Combination Techniques Set (イナズマジャパン合体技セット) |
February 10th 2011 |
Selection packs[]
Promo cards[]
Code | No. of cards |
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P | 60 |
P2 | 61 |
Trivia[]
- It is the only TCG in the Inazuma Eleven franchise to have received localized versions.
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