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Inazuma Otoshi (イナズマ()とし, lit. Lightning Drop) is a combination shoot hissatsu technique introduced in Inazuma Eleven.

Game description[]

Description
Inazuma ElevenJP: T.B.A.
EN: Uses a big partner as a stepping stone for a super high jump shot!
Inazuma Eleven 2
Inazuma Eleven 3JP: T.B.A.
EN: Use a big team-mate as a stepping stone for a super-high jump shot!
Spin-offs
StrikersJP: T.B.A.
EN: Use a big team-mate as a stepping stone for a super-high jump shot!
Strikers 2012 Xtreme
GO Strikers 2013

Users[]

Main-series games[]

Users
PlayerElementPositionUnlock
(IE) Logo(IE2) Versions logo(IE3) Versions logo
(DE) ??? sprite???WindMidfielder-Lv. 1Lv. 1
(IJ) Gouenji Shuuya spriteGouenjiFireForwardEventLv. 25-
(SMG) Onotomo Haru spriteJisakuhaWindForward-Lv. 40Lv. 40
KanagawaKanagawaWindForward-Lv. 36Lv. 36
KinkoKinkoFireForward-Lv. 46Lv. 46
KojikaKojikaMountainForward-Lv. 48Lv. 48
KumagaiKumagaiForestForward-Lv. 35-
LuluLuluWindForward--Lv. 16
(R) Gouenji Masato spriteMasatoFireForward-Lv. 1Lv. 1
(IE) Tamiyama You spriteMasterWindForwardLv. 1Lv. 1Lv. 1
(YI) Tamiyama You spriteMasterWindForward-Lv. 1Lv. 1
NishikawaNishikawaWindForward-Lv. 50-
RanbashiRanbashiFireForward-Lv. 53-
Ringo (Inazuma Eleven 3) spriteRingoFireForward--Lv. 52
Saki spriteSakiWindForward-Lv. 51Lv. 38
ShirabeShirabeWindForward--Lv. 25
(R IE2-IE3) Shishido Sakichi spriteShishidoFireMidfielder-Lv. 37-
SogouSogouMountainForward--Lv. 39 JP
ToukyouToukyouForestForward-Lv. 45-
TsumugiTsumugiWindForward--Lv. 41
TsuneyaTsuneyaWindMidfielder-Lv. 48Lv. 48
(IE) Ukishima Kazuto spriteUkishimaForestDefenderLv. 60Lv. 60Lv. 60

Spin-off games[]

Users - Inazuma Eleven Strikers series
PlayerElementPositionCan Use
(2011) Logo(2012) Logo(2013) Logo
(R) Gouenji Shuuya sprite (S)GouenjiFireForward
(R) Kabeyama Heigorou sprite (S)KabeyamaMountainDefender
Users - Inazuma Eleven SD
PlayerElementPositionSlot
(R) Gouenji Shuuya sticker (SD) (1)Gouenji
[Raimon]
FireForwardSlot 2
(ROB) Tamiyama You sticker (SD)Master
[Raimon OB]
WindForwardSlot 2

Info[]

Anime[]

Inazuma Otoshi is a hissatsu technique created by Daisuke[1], being described as a technique to defeat opponents in aerial attacks. Trying to interpret Daisuke's onomatopoeian description, Gouenji realized the technique needed two users in order to be performed, with one serving as a stepping stone and the other delievering an overhead kick. Endou would then delegate the learning of this technique to Gouenji and Kabeyama.

Thereafter, the two focused on training their jumping abilities[1], having Kabeyama jump with two tires tied around him and Gouenji being launched off of Kazemaru and Someoka's arms to perform the overhead kick and safely land. After improving their jumping abilities[2], Kabeyama revealed his acrophobia as he would unintentionally look down in mid-air and cause him to lose balance, thus making him an unstable platform.

In the match between Raimon and Nose[2], Kabeyama and Gouenji tried using, but were unable to as Niwatori managed to jump over Gouenji, intimidating Kabeyama and enabling his acrophobia. Gouenji urged Kabeyama to try to use it again, but Kabeyama felt disheartened and didn't jump, losing the loose ball in the process. Seeing the sacrifice of his exhausted teammates to give him and Gouenji the ball, Kabeyama mustered up the courage to overcome his acrophobia, succesfully using it and quickly getting past Inoshishi, scoring Raimon's first and winning goal.

In the match between Raimon and Mikage Sennou[3], Kabeyama and Gouenji used it to try to score, but it was stopped by Takeshi's Rocket Kobushi.

In the match between Raimon and Teikoku Gakuen[4], Kabeyama and Gouenji used it in tandem with Endou Gouenji's Inazuma 1gou, creating Inazuma 1gou Otoshi and breaking through Genda's Full Power Shield.

In the match between Raimon and Sengoku Igajima[5], Kabeyama and Gouenji tried using it, but Kabeyama got stopped by Fuuma's Kumo no Ito.

In the match between Raimon and Senbayama[6], Kabeyama and Gouenji used it to try to score, but it was stopped by Makiya, Shiotani, and Ayano's Mugen no Kabe.

Manga[]

In the match between Raimon and Nose[7], Inazuma Otoshi was designed and named by Endou, seeing it as a strategy to soar above Washi, who was defending the goal from the sky. While trying to perform the technique, Kabeyama was knocked to the ground by Lion, making him unable to be a platform for Gouenji. However, by using The Wall as Gouenji jumped off his downed body, it propelled him high enough to perform the technique and score.

Acquirement[]

Inazuma Eleven 2
  • During Chapter 3, following a cutscene where Natsumi talks to Endou about missing her father, if the player visits the bunker at Raimon she will reward them with its manual as thanks.
Inazuma Eleven 3
Inazuma Eleven Strikers
  • Have 50% Bond between (R) Kabeyama Heigorou sprite (S) (Raimon) and (R) Gouenji Shuuya sprite (S) (Raimon).
Inazuma Eleven Strikers 2012 Xtreme
Inazuma Eleven GO Strikers 2013

Usage[]

As the user turns around with the ball, their partner runs towards them, jumping simultaneously. The partner then jumps on the user's belly, akin to a trampoline, flipping in mid-air and getting ready to overhead the ball. As the partner overheads the ball, it gets covered in blue lightning, heading towards the goal in a charged blue lighting ray.

Slideshow[]

Gallery[]

Gallery

Video[]

Anime[]


(link to file)

Game[]

Inazuma Eleven 3: Sekai e no Chousen!![]

Inazuma_eleven_3_Challenge_to_the_world_-_Inazuma_Otoshi

Inazuma eleven 3 Challenge to the world - Inazuma Otoshi

Inazuma Eleven GO Strikers 2013[]

Inazuma_Eleven_GO_Strikers_2013_-_Inazuma_Otoshi_(_イナズマ落とし_)

Inazuma Eleven GO Strikers 2013 - Inazuma Otoshi ( イナズマ落とし )

Inazuma Eleven SD[]

-Inazuma_Eleven_SD-_Inazuma_Otoshi_-_Unvoiced

-Inazuma Eleven SD- Inazuma Otoshi - Unvoiced

Trivia[]

  • In the game files of the LEVEL5 Premium: Silver demo, it is named イナズマオトシ (Inazuma Otoshi, lit. Lightning Drop), fully using Katakana.
  • In the Inazuma Eleven game's files, a duplicate hissatsu manual exists for Inazuma Otoshi. If acquired through modifying the game, it cannot be taught to any players.
    • It shares this trait with Inazuma Break.
    • Interestingly, the duplicate hissatsu manual has a different description to the original, and its menu typography in the European version possesses wider kerning than other hissatsu techniques.
  • In the Inazuma Eleven Nintendo DS games, the user is required to either be medium or small-sized, while their partner has to be large-sized.

References[]

  1. 1.0 1.1 Inazuma Eleven - Episode 005.
  2. 2.0 2.1 Inazuma Eleven - Episode 006.
  3. Inazuma Eleven - Episode 008.
  4. Inazuma Eleven - Episode 013.
  5. Inazuma Eleven - Episode 016.
  6. Inazuma Eleven - Episode 018.
  7. Inazuma Eleven - Chapter 10.


See also[]

Navigation[]

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