Following the match between Raimon and Gassan Kunimitsu[1], Shinsuke set out to create a defensive hissatsu technique as he lacked one, with Kariya proposing a combination defensive technique with Tenma wherein he would kick Shinsuke in the air. Amazed by Kariya's idea of putting Shinsuke's forte of jumping to use, Aoi suggested naming it Soyokaze Jump (そよかぜジャンプ, Soyokaze Janpu, lit. Zephyr Jump; dub: Quick Shot) and Rocket Defense (ロケットディフェンス, Roketto Difensu), while Shinsuke suggested naming it Rocket Jump (ロケットジャンプ, Roketto Janpu), followed by Kariya's Dokkan Jump (ドッカンジャンプ, Dokkan Janpu, lit. Kaboom Jump; dub: Whamming Jump), the latter which the group laughed at.
Amidst Raimon's training[2], Shinsuke and Tenma tried using it several times, but all attempts failed to block Kariya's shot ball as Shinsuke kept hitting the ground.
In the match between Raimon and Kidokawa Seishuu[3], Shinsuke and Kariya completed it on a whim and used it, successfully blocking Yoshihiko's shot.
Acquirement[]
Inazuma Eleven GO 2: Chrono Stone
Can be bought in Fantasy World: Camelot's Hihoudou on Grimwell Village (グリムウェル村)'s Traveller's Shop (旅人の店) for 1,580 Nekketsu points.
Inazuma Eleven GO Galaxy
Can be bought in Sandorius' Hihoudou on Bigo Town (ビゴタウン) for 760 Nekketsu points.
The first user comes to a sudden halt before their opponent, getting into position and stiffly raising both of their arms in the air, quickly backflipping towards the second one. Once they land on the second user's feet, they both charge themselves with yellow energy, rapidly propelling them forward towards their dribbling opponent, leaving a huge cloud of dust behind. They then take the ball from under their opponent's feet, spinning with it on top of their forehead and successfully stealing it from them.
Part of its dub name, Flapjack, is derived from flap jack, a type of warming up exercise, correlating with Buttobi Jump and Buttobi Punch's dub naming motifs.
The strength of this hissatsu technique in Inazuma Eleven GO was listed as "B" in "Inazuma Eleven GO Shine/Dark: Nekketsu Official Guidebook Kyuukyoku-ban".
Kattobi Defense rendered as Rage Jump Defense in Inazuma Eleven GO's English localization.
In the Inazuma Eleven GO anime[2], when Shinsuke and Tenma were practicing for Kattobi Defense, it was named Dokkan Jump, the name which Kariya had suggested but was laughed at for its whimsicalness[1].
When it was given its final name, Kattobi Defense[3], Shinsuke exclaims "Dokkan!" (ドッカン, lit. "Kaboom!"; dub: "Wham!") when heading towards the ball.
In Inazuma Eleven GO's English localization, when it was used against Kidokawa Seishuu[3], it was rendered as Rage Jump Defense.
Despite its typography being changed in a later flashback[4], it's said as Wham Jump Defense.
In Inazuma Eleven Eiyuutachi no Victory Road, despite the hissatsu technique partners being the last people who touched the ball, Kariya will always be Shinsuke's partner if both are present on the field.