Knockout (ひっさつ, Hissatsu, dub: Breach) is a game mechanic introduced in Inazuma Eleven Eiyuutachi no Victory Road.
Info[]
Knockout has a chance to occur when the is catching a shot. Without any modifiers, it has a 10% chance to occur, but only when the attacking team's Tension is at 30% or higher.
When a Knockout occurs, the attacking team's Tension is converted to a percentage value, which is then added to that team's Shot AT based on the defending 's Keeper Power (for instance, if the attacking team has 50% Tension, and the
has 1200 KP, then the attacker's Shot AT will increase by 600.)
If a goal is scored when Knockout occurs, the attacking team's Tension is depleted by a percentage equal to the 's Keeper Power percentage prior to taking any damage from the current shot. Tension is depleted even in cases where the additional damage from Knockout is negligible, like when the Shot AT is already greater than the
's Keeper Power before the Knockout increase.
Passive Skill[]
The following Passive Skills affect or are affected by Knockout.
Passive Skill | ||||||||||||||||||||||||||||||||||||
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All stats are accurate to the Inazuma Eleven Eiyuutachi no Victory Road game. |
Hissatsu tactics[]
The following Hissatsu tactics affect Knockout.
Hissatsu tactics | ||||||||||
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All stats are accurate to the Inazuma Eleven Eiyuutachi no Victory Road game. |
Super Tactics[]
The following Super Tactics affect Knockout.
Icon | Japanese name | Dub name | Description |
---|---|---|---|
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エクスプロージョン Explosion |
Explosion | For 30 seconds, increased Knockout rate by 200% and AT by 50% |
Tutorial video[]
Note: The following videos do not reflect the changes made to Knockout in 1.1.0.
Japanese[]
【チュートリアル】「ひっさつ」と「きあい」『イナズマイレブン 英雄たちのヴィクトリーロード』ベータテスト体験版
English[]
【Tutorial】Breach and Save “Inazuma Eleven- Victory Road” Beta Test Demo
Trivia[]
- Prior to the 1.1.0 update in Inazuma Eleven Eiyuutachi no Victory Road's Beta Trial, Knockout would always completely deplete the
's Keeper Power, and did not consume Tension when scoring.