Nekketsu Punch (
Game description[]
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| All text is transcribed and translated accurately to the latest version of its source material. |
Users[]
Main-series games[]
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Spin-off games[]
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Info[]
In the practice match between Raimon and Occult[1], Endou used it, successfully deflecting and catching Yuukoku's Phantom Shoot.
In the match between Raimon and Nose[2], Endou used it five times, successfully deflecting Gorilla's two Tarzan Kicks, Hebi's two Snake Shots, and Washi's Condor Dive respectively.
Amidst Raimon's training at the Riverbank[3], Endou used it, successfully deflecting Someoka's shot.
In the duel between Endou and Arata[3], Endou used it, barely stopping Arata's Fire Tornado but managing to rebound off of the crossbar into the goal.
In the match between Raimon and Mikage Sennou[4], Endou used it, sucessfully deflecting Arata's shot but managing to score with Seri's heading.
In the duel between Endou and Hibiki[5], Endou used it, successfully deflecting Hibiki's second shot. Shortly afterwards, Hibiki caught the ball, recognizing the hissatsu technique Endou used.
In the match between Raimon and Teikoku Gakuen[6], Endou used it, barely deflecting Jimon's Hyakuretsu Shot, rebounding off of the crossbar.
In the practice match between Raimon and the Inazuma Eleven[7], Endou used it to try to catch the ball, but it was quickly broken through by Master's Cross Drive.
In the match between Raimon and Sengoku Igajima[8], Endou used it to try to catch the ball, but it was broken through by Kirigakure's Tsuchi Daruma.
Amidst Raimon's training[9], Endou used it, successfully deflecting Someoka's Dragon Crash and impressing Ichinose, who was watching from afar.
In the match between Orpheus and Team K[10], Endou used 真 Nekketsu Punch right after using Ikari no Tettsui, punching the field and launching himself onto the goalpost, successfully stopping Demonio's Koutei Penguin X in the process.
Amidst the destruction of Cotoarl's camp[11], Endou used it, successfully punching away the wood trunk Rococo was holding.
Acquirement[]
- Can be bought in In Front of the Station's Convini Shop in Front of the Station (コンビニ
駅前 店 ) for 100 Nekketsu points (150 in the European version).
Usage[]
Game[]
The user gets into position, reeling their right arm to their back and quickly punching their right hand into the ball, covering it with flamelike energy. The ball is then deflected if successful.
Anime[]
In the anime, Nekketsu Punch has three unique animations apart from its regular one.
When it was first used[1], the user gathers flamelike energy in their right hand and dives onto the side, punching the ball into the air and landing in the user's hands.
When it was used against Hibiki[5], the user runs to the side and jumps in the air, gathering flamelike energy in their right hand and punch the ball, deflecting it.
When it was used in the match against Team K[10], the user gathers flamelike energy in their right hand and punches the field, creating a big flaming explosion and sending them to goalpost.
Slideshow[]
Gallery[]
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Nekketsu Punch in chapter 4 of the Inazuma Eleven manga. Nekketsu Punch in the Ogre Gaiden of the Inazuma Eleven Gaidenshuu manga.
Nekketsu Punch in the Inazuma Eleven's English localization. |
Video[]
Anime[]
Game[]
Inazuma Eleven[]
Nekketsu Punch-Fireball Knuckle
Inazuma Eleven SD[]
-Inazuma Eleven SD- Nekketsu Punch - Endou Mamoru
Trivia[]
- In the Inazuma Eleven anime series, it is one of the hissatsu techniques to have skipped over an evolutionary stage.
- It shares this trait with God Hand, Killer Slide, God Knows, Illusion Ball, Senpuujin, Dark Tornado, Perfect Tower, The Typhoon, Bakunetsu Screw, Snow Angel, The Mountain, Dragon Slayer, Gladius Arch, Maou The Hand, God Catch, Soyokaze Step, Mach Wind, Power Spike, Death Drop, and Reverse World.
- In the Inazuma Eleven anime, it is the only hissatsu technique to have 4 different animations, namely on its debut episode[1], when Endou used it against Hibiki[5], when evolved to 真[10], and its default animation for every other episode.
- In the Inazuma Eleven anime series, it is one of the hissatsu techniques to be used outside of the field.
- It shares this trait with Fire Tornado, The Tower, Senpuujin, God Hand, Super Shikofumi, Dash Train, God Hand V, Sidewinder, Mach Wind, Death Drop, Fortissimo, Extreme Rabbit, Fuujin Raijin Gui, and Diamond Dish.
- Despite it having previously evolved to 真[10], Endou used regular Nekketsu Punch[11] when punching away the wood trunk.
真 Nekketsu Punch as Fireball Knuckle +1 in Inazuma Eleven's English localization.
- In Inazuma Eleven Strikers, fully voiced lines from game files indicate it was planned to be in the game, but, ultimately, ended up being unused as no one learns it in the final release of the game.
- In the English localization of the Inazuma Eleven anime, when 真 Nekketsu Punch was used[10], it's shown as Fireball Knuckle +1.
- This causes a continuation error with the Japanese airing of the anime as it was shown to have evolved to its 真 stage, corresponding to +2 in the English localization.
- Interestingly, it's said as True Fireball Knuckle despite its typography showing otherwise.
- Additionally, when it was used amidst the destruction of Cotoarl's camp[11], it's said as Nekketsu Punch.
References[]
- ↑ 1.0 1.1 1.2 Inazuma Eleven - Episode 004.
- ↑ Inazuma Eleven - Episode 006.
- ↑ 3.0 3.1 Inazuma Eleven - Episode 007.
- ↑ Inazuma Eleven - Episode 008.
- ↑ 5.0 5.1 5.2 Inazuma Eleven - Episode 011.
- ↑ Inazuma Eleven - Episode 013.
- ↑ Inazuma Eleven - Episode 014.
- ↑ Inazuma Eleven - Episode 016.
- ↑ Inazuma Eleven - Episode 019.
- ↑ 10.0 10.1 10.2 10.3 10.4 Inazuma Eleven - Episode 093.
- ↑ 11.0 11.1 11.2 Inazuma Eleven - Episode 117.
See also[]
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