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(VR) Passive Skill

Various Passive Skills viewed in the Team Parameters menu in 1.0.0

Passive Skill (パッシブスキル, Passhibu Sukiru, dub: Passive Skills), also known as Team Passive (チームパッシブ, Chīmu Passhibu, dub: Team Passives), are a game mechanic introduced in Inazuma Eleven Eiyuutachi no Victory Road. They provide passive bonuses during matches, replacing skills from previous entries.

Info[]

As of the beta trial version of Victory Road, each player and coach come with a total of five passive effects, which unlock as their Rarity is increased. Additionally, some passive effects may be caused through the use of Hissatsu tactics and Super Tactics, such as increased dribble speed. Passive effects on benched characters will not have any effect, unless they are in the team's Leader (dub: Manager) slot.

When viewing the team's formation during a match or in the team dock, a summary of all passive effects currently active on the team can be shown by pressing X on Nintendo Switch. During play, passive effects can also be viewed at the bottom-left of the screen, provided its active in the settings, which shows all of the passives effecting the controlled player.

In the final release of the game, it is said that passives will be freely editable in the Abilear Board (アビラーボード, Abirā Bōdo; dub: Abilearn Board).

List of Passive Skills[]

The following is a list of all Passive Skills currently in the game, and the players who possess them by default, organised by their build type.

Knockout[]

The following Passive Skills are classified under the (VR) Knockout build Knockout (ひっさつ, Hissatsu) build type.

Passive Skill
IconBuildEffectUsers
(VR) Knockout Rate passive(VR) Knockout buildTeam's Knockout rate +2%(IJ (O)) Hakuryuu sprite(TG) Gazel sprite (VR)(PO) Beta sprite (VR)
(VR) Knockout Rate passive(VR) Knockout buildTeam's Knockout rate +3%(SIJ) Fei Rune sprite (VR)(TG) Burn sprite (VR)
(VR) Knockout Rate passive(VR) Knockout buildWhen even or trailing in goals, team's Knockout rate +2%(SIJ) Afuro Terumi sprite (VR)(TG) Wheeze sprite (VR)
(VR) Knockout Rate passive(VR) Knockout buildWhen even or trailing in goals, team's Knockout rate +3%(IJ (O)) Hakuryuu sprite(TG) Bomba sprite (VR)
(VR) AT passiveWhen Knockout bonus is at least 50%, boost team's Defensive Wall pierce rate 7%(SIJ) Fei Rune sprite (VR)(TG) Bomba sprite (VR)
(VR) AT passiveWhen Knockout bonus is at least 50%, boost team's Defensive Wall pierce rate 13%(IJ (O)) Shuu sprite(TG) Wheeze sprite (VR)
(VR) Tension Knockout passive(VR) Knockout buildTension required for team's Knockout -15%(IJ (O)) Shuu sprite(TG) Burn sprite (VR)
(VR) Tension Knockout passive(VR) Knockout buildTension required for team's Knockout -25%(SIJ) Afuro Terumi sprite (VR)(TG) Gazel sprite (VR)

Note: The Defensive Wall pierce rate Passive Skill is not classified as being Knockout build in the 1.1.0 update. However, its placement within the Team Parameters menu in the previous version, alongside its newly incorrect icon, would indicate this Passive Skill's information is bugged, hence its inclusion here.

Tension[]

The following Passive Skills are classified under the (VR) Tension build Tension (テンション, Tenshon) build type.

Passive Skill
IconBuildEffectUsers
(VR) Tension passive(VR) Tension buildWhen team wins Focus or Scramble, Tension +5%(SIJ) Nanobana Kinako sprite (VR)(IJ (O)) Zaizen Touko sprite(TG) Desarm sprite (VR)
(VR) Tension passive(VR) Tension buildWhen team wins Focus or Scramble, Tension +10%(SIJ) Tsunami Jousuke sprite (VR)(IJ (O)) Urabe Rika sprite(PO) Beta sprite (VR)
(VR) Focus passive(VR) Tension buildWhen Tension is at 50% or above, team's Focus value +10%(SIJ) Nishizono Shinsuke sprite (VR)
(VR) Focus passive(VR) Tension buildWhen Tension is at 50% or above, team's Focus value +20%(IJ (O)) Someoka Ryuugo sprite
(VR) Shot AT passive(VR) Tension buildWhen Tension is at 100%, team's Shot AT +40%(TG) Ulvida sprite (VR)
(VR) Shot AT passive(VR) Tension buildWhen Tension is at 100%, team's Shot AT +60%(TG) Desarm sprite (VR)
(VR) Tension Drain passive(VR) Tension buildWhen opposition passes out during Focus, drain 10% Tension(SIJ) Tsunami Jousuke sprite (VR)(IJ (O)) Someoka Ryuugo sprite(IJ (O)) Urabe Rika sprite
(VR) Tension Drain passive(VR) Tension buildWhen opposition passes out during Focus, drain 15% Tension(SIJ) Nishizono Shinsuke sprite (VR)(SIJ) Nanobana Kinako sprite (VR)(IJ (O)) Zaizen Touko sprite(TG) Ulvida sprite (VR)

Counter[]

The following Passive Skills are classified under the (VR) Counter build Counter (カウンター, Kauntā) build type.

Passive Skill
IconBuildEffectUsers
(VR) Shot AT passive(VR) Counter buildAfter regaining the ball without a direct catch, for the next 15 seconds team’s Shot AT +10%(TG) Reize sprite (VR)(TG) Rean sprite (VR)
(VR) Shot AT passive(VR) Counter buildAfter regaining the ball without a direct catch, for the next 15 seconds team’s Shot AT +20%(SIJ) Nosaka Yuuma sprite(SIJ) Kiyama Hiroto sprite (VR)
(VR) Focus passive(VR) Counter buildAfter regaining the ball without a direct catch, for the next 15 seconds MF's Focus AT/DF +10%(SIJ) Nosaka Yuuma sprite(SIJ) Kiyama Hiroto sprite (VR)
(VR) Focus passive(VR) Counter buildAfter regaining the ball without a direct catch, for the next 15 seconds MF's Focus AT/DF +20%(TG) Reize sprite (VR)(TG) Rean sprite (VR)
(VR) Focus passive(VR) Counter buildAfter regaining the ball without a direct catch, for the next 15 seconds DF's Focus AT/DF +10%(SIJ) Tachimukai Yuuki sprite (VR)(TG) Clara sprite (VR)
(VR) Focus passive(VR) Counter buildAfter regaining the ball without a direct catch, for the next 15 seconds DF's Focus AT/DF +20%(IJ (O)) Kariya Masaki sprite(IJ (O)) Kogure Yuuya sprite
(VR) KP passive(VR) Counter buildAfter regaining the ball without a direct catch, for the next 15 seconds KP increases by +15%(IJ (O)) Kariya Masaki sprite
(VR) KP passive(VR) Counter buildAfter regaining the ball without a direct catch, for the next 15 seconds KP increases by +20%(SIJ) Tachimukai Yuuki sprite (VR)
(VR) Rough Attack passive(VR) Counter buildAfter regaining the ball without a direct catch, for the next 15 seconds team's Rough Attack AT/DF +10%(IJ (O)) Kogure Yuuya sprite
(VR) Rough Attack passive(VR) Counter buildAfter regaining the ball without a direct catch, for the next 15 seconds team's Rough Attack AT/DF +15%(TG) Clara sprite (VR)

Bond[]

The following Passive Skills are classified under the (VR) Bond build Bond (キズナ, Kizuna) build type.

Passive Skill
IconBuildEffectUsers
(VR) Bond Power passive(VR) Bond buildWhen team passes, Bond Power gained +40%(SIJ) Inamori Asuto sprite(SIJ) Midorikawa Ryuuji sprite (VR)(TG) Zohan sprite (VR)(TG) IC sprite (VR)
(VR) Bond Power passive(VR) Bond buildWhen team passes, Bond Power gained +60%(SIJ) Matsukaze Tenma sprite (VR)(IJ (O)) Sangoku Taichi sprite(IJ (O)) Kirino Ranmaru sprite(IJ (O)) Ichinose Kazuya sprite
(VR) Direct Shot passive(VR) Bond buildWhen Bond Power is at 20% or above, team’s Direct Shot AT +7%(IJ (O)) Ichinose Kazuya sprite
(VR) Direct Shot passive(VR) Bond buildWhen Bond Power is at 20% or above, team’s Direct Shot AT +13%(TG) IC sprite (VR)
(VR) Scramble Value passive(VR) Bond buildWhen Bond Power is at 20% or above, team's Scramble value +10%(SIJ) Matsukaze Tenma sprite (VR)(IJ (O)) Kirino Ranmaru sprite
(VR) Scramble Value passive(VR) Bond buildWhen Bond Power is at 20% or above, team's Scramble value +20%(SIJ) Inamori Asuto sprite(SIJ) Midorikawa Ryuuji sprite (VR)
(VR) Bond Power Loss passive(VR) Bond buildWhen team loses Scramble. Bond Power loss -50% for 10 secs.(IJ (O)) Sangoku Taichi sprite(TG) Zohan sprite (VR)

Rough Play[]

The following Passive Skills are classified under the (VR) Rough Play build Rough Play (ラフプレイ, Rafu Purei) build type.

Passive Skill
IconBuildEffectUsers
(VR) Sprinting Foul Rate passive(VR) Rough Play buildTeam's foul rate -5% when dashing(IJ (O)) Haizaki Ryouhei sprite(TG) Zel sprite (VR)
(VR) Sprinting Foul Rate passive(VR) Rough Play buildTeam's foul rate -10% when dashing(IJ (O)) Fudou Akio sprite(IJ (O)) Zanark Avalonic sprite
(VR) Foul Rate passive(VR) Rough Play buildTeam's foul rate -5% when outside of Zone(TG) Coma sprite (VR)(TG) Nepper sprite (VR)
(VR) Foul Rate passive(VR) Rough Play buildTeam's foul rate -10% when outside of Zone(SIJ) Tsurugi Kyousuke sprite (VR)(TG) Gokka sprite (VR)
(VR) Tension passive(VR) Rough Play buildAfter team scatters opponents by dashing, Tension increases by 2%(SIJ) Tsurugi Kyousuke sprite (VR)(IJ (O)) Fudou Akio sprite
(VR) Tension passive(VR) Rough Play buildAfter team scatters opponents by dashing, Tension increases by 3%(IJ (O)) Haizaki Ryouhei sprite(TG) Zel sprite (VR)
(VR) Rough Attack passive(VR) Rough Play buildAfter team scatters opponents by dashing, team's next Rough Attack AT/DF +5%(IJ (O)) Zanark Avalonic sprite(TG) Gokka sprite (VR)
(VR) Rough Attack passive(VR) Rough Play buildAfter team scatters opponents by dashing, team's next Rough Attack AT/DF +10%(TG) Coma sprite (VR)(TG) Nepper sprite (VR)

Justice[]

The following Passive Skills are classified under the (VR) Justice build Justice (せいぎ, Seigi) build type.

Passive Skill
IconBuildEffectUsers
(VR) Bond Power passive(VR) Justice buildWhen team is scattered, Bond Power increases by 4%(IJ (O)) Kidou Yuuto sprite(TG) Gran sprite (VR)
(VR) Bond Power passive(VR) Justice buildWhen team is scattered, Bond Power increases by 6%(SIJ) Kazemaru Ichirouta sprite (VR)(SIJ) Kabeyama Heigorou sprite (VR)
(VR) Bond Power passive(VR) Justice buildWhen opposition commits a foul, Bond Power increases by 4%(SIJ) Endou Mamoru sprite (VR)(SIJ) Gouenji Shuuya sprite (VR)
(VR) Bond Power passive(VR) Justice buildWhen opposition commits a foul, Bond Power increases by 6%(IJ (O)) Shindou Takuto sprite(IJ (O)) Fubuki Shirou sprite
(VR) Defensive Wall DF passive(VR) Justice buildUntil team received a foul, team's Defensive Wall DF +10%(SIJ) Kazemaru Ichirouta sprite (VR)(SIJ) Kabeyama Heigorou sprite (VR)
(VR) Defensive Wall DF passive(VR) Justice buildUntil team received a foul, team's Defensive Wall DF +15%(SIJ) Endou Mamoru sprite (VR)(IJ (O)) Kidou Yuuto sprite
(VR) ATDF passive(VR) Justice buildUntil team received a foul, team's AT/DF +10%(IJ (O)) Shindou Takuto sprite(IJ (O)) Fubuki Shirou sprite
(VR) ATDF passive(VR) Justice buildUntil team received a foul, team's AT/DF +15%(SIJ) Gouenji Shuuya sprite (VR)(TG) Gran sprite (VR)

Unassigned[]

The following Passive Skills are not classified under any build type.

Passive Skill
IconBuildEffectUsers
(VR) Shot AT passiveShot AT +3% for same-element players(SIJ) Matsukaze Tenma sprite (VR)(SIJ) Midorikawa Ryuuji sprite (VR)(IJ (O)) Hakuryuu sprite(IJ (O)) Shuu sprite(TG) Reize sprite (VR)
(VR) Focus passiveFocus value +3% for same-element players(IJ (O)) Fubuki Shirou sprite
(VR) Scramble Value passiveScramble value +3% for same-element players(IJ (O)) Kidou Yuuto sprite
(VR) Defensive Wall DF passiveDefensive Wall DF value +3% for same-element players(SIJ) Tachimukai Yuuki sprite (VR)
(VR) Shot AT passiveShot AT +3% for different-element players(IJ (O)) Ichinose Kazuya sprite(TG) Ulvida sprite (VR)(TG) Gazel sprite (VR)(TG) Burn sprite (VR)(TG) Nepper sprite (VR)
(VR) Focus passiveFocus value +3% for different-element players(SIJ) Tsurugi Kyousuke sprite (VR)(IJ (O)) Fudou Akio sprite(IJ (O)) Zanark Avalonic sprite
(VR) Scramble Value passiveScramble value +3% for different-element players(SIJ) Tsunami Jousuke sprite (VR)(TG) Bomba sprite (VR)(TG) Gokka sprite (VR)
(VR) Defensive Wall DF passiveDefensive Wall DF value +3% for different-element players(IJ (O)) Sangoku Taichi sprite
(VR) Shot AT passiveShot AT +3% for same-position players(SIJ) Gouenji Shuuya sprite (VR)(SIJ) Kiyama Hiroto sprite (VR)(IJ (O)) Haizaki Ryouhei sprite(IJ (O)) Someoka Ryuugo sprite(TG) Gran sprite (VR)
(VR) Focus passiveFocus value +3% for same-position players(SIJ) Kazemaru Ichirouta sprite (VR)
(VR) Scramble Value passiveScramble value +3% for same-position players(SIJ) Inamori Asuto sprite(IJ (O)) Zaizen Touko sprite
(VR) Focus passiveFocus value +3% for different-position players(SIJ) Nanobana Kinako sprite (VR)(TG) Desarm sprite (VR)(TG) Clara sprite (VR)(TG) Wheeze sprite (VR)(TG) Zel sprite (VR)
(VR) Scramble Value passiveScramble value +3% for different-position players(SIJ) Endou Mamoru sprite (VR)(SIJ) Nosaka Yuuma sprite(SIJ) Tachimukai Yuuki sprite (VR)(PO) Beta sprite (VR)
(VR) Defensive Wall DF passiveDefensive Wall DF value +3% for different-position players(IJ (O)) Sangoku Taichi sprite
(VR) Shot AT passiveShot AT +3% for nearby players(SIJ) Afuro Terumi sprite (VR)(IJ (O)) Shindou Takuto sprite
(VR) Focus passiveFocus value +3% for nearby players(SIJ) Nishizono Shinsuke sprite (VR)(IJ (O)) Kirino Ranmaru sprite(TG) IC sprite (VR)
(VR) Scramble Value passiveScramble value +3% for nearby players(TG) Rean sprite (VR)
(VR) Defensive Wall DF passiveDefensive Wall DF +3% for nearby players(SIJ) Endou Mamoru sprite (VR)(SIJ) Kabeyama Heigorou sprite (VR)(IJ (O)) Kariya Masaki sprite(TG) Desarm sprite (VR)
(VR) Focus passiveTeam's Focus value +5% in own team's half of pitchlink =:Kudou Michiya
(VR) Focus passiveTeam's Focus value +5% in opposition's half of pitchlink =:Hibiki Seigou
(VR) Focus passiveTeam's Focus value +5% when outside of Zonelink =:Kira Hitomiko
(VR) AT passiveFor the first half, team's AT +10%link =:Hibiki Seigou
(VR) AT passiveFor the first half, team's AT +15%link =:Hibiki Seigou
(VR) DF passiveFor the second half, team's DF +10%link =:Kudou Michiya
(VR) DF passiveFor the second half, team's DF +15%link =:Kudou Michiya
(VR) AT passiveAfter substitution, the substitute player's AT +3% for 15 secondslink =:Hibiki Seigoulink =:Kira Hitomiko
(VR) AT passiveAfter substitution, the substitute player's AT +5% for 15 secondslink =:Hibiki Seigou
(VR) DF passiveAfter substitution, the substitute player's DF +3% for 15 secondslink =:Kudou Michiyalink =:Kira Hitomiko
(VR) DF passiveAfter substitution, the substitute player's DF +5% for 15 secondslink =:Kudou Michiya
(VR) Hissatsu Tactics passiveHissatsu tactics cooldown -10%link =:Kira Hitomiko
(VR) Hissatsu Tactics passiveHissatsu tactics cooldown -15%link =:Kira Hitomiko
(VR) Item passiveTeam's common item drop rate +25%(SIJ) Nanobana Kinako sprite (VR)(SIJ) Fei Rune sprite (VR)(IJ (O)) Kogure Yuuya sprite(IJ (O)) Hakuryuu sprite(TG) Zohan sprite (VR)(TG) IC sprite (VR)
(VR) Rare Item passiveTeam's rare item drop rate +25%(SIJ) Afuro Terumi sprite (VR)(IJ (O)) Shuu sprite(TG) Coma sprite (VR)(TG) Gran sprite (VR)

User-only[]

The following Passive Skills only affect the user.

Passive Skill
IconBuildEffectUsers
(VR) Focus passiveOwn Focus value +3% in own team’s half of pitch(SIJ) Nanobana Kinako sprite (VR)(SIJ) Tsunami Jousuke sprite (VR)
(VR) Focus passiveOwn Focus value +5% in own team’s half of pitch(SIJ) Tsunami Jousuke sprite (VR)
(VR) Scramble Value passiveOwn Scramble value +3% in own team’s half of pitch(IJ (O)) Kirino Ranmaru sprite
(VR) Scramble Value passiveOwn Scramble value +5% in own team’s half of pitch(IJ (O)) Kirino Ranmaru sprite
(VR) Shot AT passiveOwn Shot AT +3% in opposition’s half of pitch(SIJ) Fei Rune sprite (VR)
(VR) Focus passiveOwn Focus value +3% in opposition’s half of pitch(SIJ) Nosaka Yuuma sprite(TG) Ulvida sprite (VR)(PO) Beta sprite (VR)
(VR) Focus passiveOwn Focus value +5% in opposition’s half of pitch(SIJ) Nosaka Yuuma sprite(TG) Ulvida sprite (VR)(PO) Beta sprite (VR)
(VR) Scramble Value passiveOwn Scramble value +3% in opposition’s half of pitch(TG) Reize sprite (VR)
(VR) Scramble Value passiveOwn Scramble value +5% in opposition’s half of pitch(TG) Reize sprite (VR)
(VR) Focus passiveOwn Focus value +3% when outside of Zone(SIJ) Matsukaze Tenma sprite (VR)(SIJ) Midorikawa Ryuuji sprite (VR)(IJ (O)) Fudou Akio sprite(TG) Bomba sprite (VR)(TG) Gokka sprite (VR)(TG) Rean sprite (VR)
(VR) Focus passiveOwn Focus value +5% when outside of Zone(SIJ) Matsukaze Tenma sprite (VR)(SIJ) Midorikawa Ryuuji sprite (VR)(IJ (O)) Fudou Akio sprite(IJ (O)) Ichinose Kazuya sprite(TG) Bomba sprite (VR)(TG) Gokka sprite (VR)(TG) Rean sprite (VR)
(VR) Scramble Value passiveOwn Scramble value +3% when outside of Zone(SIJ) Inamori Asuto sprite(IJ (O)) Shindou Takuto sprite(IJ (O)) Ichinose Kazuya sprite(TG) IC sprite (VR)
(VR) Scramble Value passiveOwn Scramble value +5% when outside of Zone(SIJ) Inamori Asuto sprite(IJ (O)) Shindou Takuto sprite
(VR) Shot AT passiveWhen same-element player is nearby, own Shot AT +3%(SIJ) Gouenji Shuuya sprite (VR)(SIJ) Kiyama Hiroto sprite (VR)(IJ (O)) Someoka Ryuugo sprite(TG) Gran sprite (VR)(TG) Zel sprite (VR)(TG) Nepper sprite (VR)
(VR) Shot AT passiveWhen same-element player is nearby, own Shot AT +5%(SIJ) Gouenji Shuuya sprite (VR)(SIJ) Kiyama Hiroto sprite (VR)(IJ (O)) Someoka Ryuugo sprite(TG) Gazel sprite (VR)(TG) Zel sprite (VR)(TG) Nepper sprite (VR)
(VR) Focus passiveWhen same-element player is nearby, own Focus value +3%(SIJ) Afuro Terumi sprite (VR)(TG) Coma sprite (VR)
(VR) Scramble Value passiveWhen same-element player is nearby, own Scramble value +3%(IJ (O)) Kidou Yuuto sprite
(VR) Scramble Value passiveWhen same-element player is nearby, own Scramble value +5%(IJ (O)) Kidou Yuuto sprite
(VR) Defensive Wall DF passiveWhen same-element player is nearby, own Defensive Wall DF +3%(IJ (O)) Kariya Masaki sprite
(VR) Defensive Wall DF passiveWhen same-element player is nearby, own Defensive Wall DF +5%(IJ (O)) Kariya Masaki sprite
(VR) Shot AT passiveWhen different-element player is nearby, own Shot AT +3%(SIJ) Tsurugi Kyousuke sprite (VR)(IJ (O)) Fubuki Shirou sprite(IJ (O)) Haizaki Ryouhei sprite(IJ (O)) Zanark Avalonic sprite(IJ (O)) Hakuryuu sprite(IJ (O)) Shuu sprite(IJ (O)) Urabe Rika sprite(TG) Burn sprite (VR)(TG) Gazel sprite (VR)(TG) Wheeze sprite (VR)
(VR) Shot AT passiveWhen different-element player is nearby, own Shot AT +5%(SIJ) Tsurugi Kyousuke sprite (VR)(IJ (O)) Fubuki Shirou sprite(IJ (O)) Haizaki Ryouhei sprite(IJ (O)) Zanark Avalonic sprite(IJ (O)) Urabe Rika sprite(TG) Burn sprite (VR)(TG) Gazel sprite (VR)(TG) Wheeze sprite (VR)
(VR) Focus passiveWhen different-element player is nearby, own Focus value +3%(TG) Zohan sprite (VR)
(VR) Defensive Wall DF passiveWhen different-element player is nearby, own Defensive Wall DF +3%(SIJ) Kazemaru Ichirouta sprite (VR)(SIJ) Kabeyama Heigorou sprite (VR)(SIJ) Nishizono Shinsuke sprite (VR)(IJ (O)) Zaizen Touko sprite(IJ (O)) Kogure Yuuya sprite(TG) Clara sprite (VR)
(VR) Defensive Wall DF passiveWhen different-element player is nearby, own Defensive Wall DF +5%(SIJ) Kazemaru Ichirouta sprite (VR)(SIJ) Kabeyama Heigorou sprite (VR)(SIJ) Nishizono Shinsuke sprite (VR)(IJ (O)) Zaizen Touko sprite(TG) Clara sprite (VR)

Trivia[]

  • Interestingly, Passive Skill's implementation bears some resemblance to how skills function in Inazuma Eleven SD, being separate from the player's moveset and requiring a certain rank or rating to be unlocked.
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