Power Spike
Type
Catch
Element
Fire
Power
100 (GO & Chrono Stone ) 40 (Galaxy ) Min. 33, Max. 78 (SD )
Shibire damage
-10 (
Chrono Stone )
-5 (Galaxy )
Evolution
Normal → V2 → V3 → V4 → A (GO & Chrono Stone ) Normal → V2 → V3 → V4 → A → ∞ (Galaxy )
Power Spike (パワースパイク, Pawā Supaiku ) is a catch hissatsu technique introduced in Inazuma Eleven GO .
Game description [ ]
GO JP: T.B.A. EN: Slam the ball to the ground with all the power of a rushing comet!
Chrono Stone JP: T.B.A. EN: Come hurtling down from the sky in a bolt of flame and stop that ball! Galaxy
Users [ ]
Inazuma Eleven GO
Inazuma Eleven GO 2: Chrono Stone
Inazuma Eleven GO Galaxy
Inazuma Eleven GO Strikers 2013
Info [ ]
Miyabino Reiichi used Power Spike three times during the match between Raimon and Teikoku Gakuen [1] . However, Miyabino failed to stop Matsukaze Tenma 's Mach Wind , Nishizono Shinsuke 's Buttobi Jump and Tsurugi Kyousuke 's Death Drop with it, giving Raimon the win with a score of 3-2.
Power Spike was used again in the match between Inazuma Japan and Teikoku Gakuen [2] . It was shown to have evolved into Power Spike V3 but it still failed to stop Tenma 's and Tsurugi 's Fire Tornado DD .
Usage [ ]
The user jumps into the air, and as they gather energy in their fists, they speed towards the shot. They pummel their fists against the ball in order to stop or catch it.
Gallery [ ]
Slideshow [ ]
Anime [ ]
Video [ ]
Game [ ]
-Inazuma Eleven SD- Power Spike - Reiichi Miyabino
References [ ]
Navigation [ ]
Catch hissatsu Inazuma Eleven
Inazuma Eleven 2
Inazuma Eleven 3
GO
Chrono Stone
Galaxy
Ares
Orion
Victory Road
Spin-offs
Manga See also: Shoot • Dribble • Block