JP:A light born from within darkness. A unified yinyang shoot! (T.B.A. ) EN:A light born from darkness! Bowl over your opponents with this yin-yang shot!
Victory Road
JP:T.B.A. (闇の中から生まれる光が破壊の閃光となる 陰陽一体シュート。) EN:Light born from darkness turns into a destructive ray in this move that unifies light and shadow.
Spin-offs
Strikers
JP:A light born from within darkness. A unified yinyang shoot! (闇の中から生まれる光。陰陽一体シュート!!) EN:A light born from darkness! Bowl over your opponents with this yin-yang shot!
Strikers 2012 Xtreme
GO Strikers 2013
All text is transcribed and translated accurately to the latest version of its source material.
In the match between Dark Angel and Erabareta 11nin[1], Desuta and Sein used it, quickly breaking through Endou's Ijigen The Hand 改 and successfully scoring Dark Angel's first goal. Desuta and Sein used it again to try to score the goal, breaking through Kabeyama's The Mountain and Tobitaka's Shinkuuma, but it was stopped by Endou's Ijigen The Hand 改, going out of bounds in the process. Sein and Desuta used it once more to try to score the goal, but it was stopped by Endou's 真 Ijigen The Hand.
Acquirement[]
Inazuma Eleven 3
, The Ogre only
Can be bought in Northern Toukyou's Penguigo: Inazuma Shop (ペンギーゴ 稲妻店) on Penguigo (ペンギーゴ) for 18,000 Nekketsu points.
Two users run side by side and simultaneously spring into the air. The user with the ball then spins and gathers swirls of dark energy around them as they hold it between their legs. Once they kick the ball down with their right foot, it inverts its colors as it gets surrounded by swirls of dark and light energy. The other user quickly gets into position, gathering light energy in their right leg and overheading the ball, beaming it down in a ray of light surrounded by dark swirls of energy as it heads towards the goal.
In the Inazuma Eleven 3: Sekai e no Chousen!! game, if the user is , the partner is required to be to perform Shadow Ray whereas if the user is , the partner is required to be to perform Shadow Ray.
It is one of the hissatsu techniques to have two different elements in the same game with no visual changes.