Super Shikofumi
Dub name
Super Sumo Stomp
Type
Block
Element
Fire
Characteristic
Shoot block
Evolution
Normal → 改 → 真 (Inazuma Eleven 2 ) Normal → V2 → V3 (Inazuma Eleven 3 )
Super Shikofumi (スーパーしこふみ, Sūpā Shikofumi , lit. Super Sumou Stomp ) is a block hissatsu technique introduced in Inazuma Eleven .
Game description [ ]
Inazuma Eleven 2 JP: T.B.A. EN: An enhanced Sumo Stomp that can stamp any hindrance flat! Inazuma Eleven 3
Spin-offs Strikers JP: T.B.A. EN: An enhanced Sumo Stomp that can stamp any hindrance flat! Strikers 2012 Xtreme GO Strikers 2013
Users [ ]
Main-series games [ ]
Inazuma Eleven 2
Inazuma Eleven 3
Spin-off games [ ]
Inazuma Eleven Strikers
Inazuma Eleven Strikers 2012 Xtreme
Inazuma Eleven GO Strikers 2013
Info [ ]
In the duel between Hijikata and Kidou [1] , Hijikata used it to try to steal the ball from Kidou, but Kidou managed to evade it at the last second.
In the match between Inazuma Japan and Neo Japan [2] , Hijikata used it to try to steal the ball from Saginuma , but he was blown away by Saginuma's Dash Storm V2 .
In the match between Inazuma Japan and Knights of Queen [3] , Hijikata used it to try to steal the ball from Philip , but Philip managed to evade it.
In the match between Aka Gumi and Tenkuu no Shito [4] , Hijikata used it to try to steal the ball from Enuel , but Enuel managed to evade it with Dash Accel .
As Hijikata, Endou , Kidou , and Hiroto were escaping Garshield 's bodyguards[5] , Hijikata used it, making the bridge shake and the bodyguards fall off of it.
In the match between Inazuma Japan and The Kingdom [6] , Hijikata used it to try to steal the ball from Ronijo , but Ronijo managed to evade it at the last second.
Acquirement [ ]
Inazuma Eleven 3
Can be bought in Hokkaidou's Hidden Treasure shop for 600 Nekketsu points.
Usage [ ]
The user gets into position, extending their right arm in the air and raising their left leg to the side. Once they stomp on the field, yellow shockwaves disperse as their opponent loses their balance. A huge, bright yellow foot then overshadows their opponent, abruptly stomping them and making them cartoonishly flat as the ball bounces back towards the user.
Slideshow [ ]
Gallery [ ]
Gallery
Super Shikofumi in the TCG.
Video [ ]
INAZUMA ELEVEN FIRST SUPER SHIKOFUMI (CLEANING OUTFIT VERSION)
Game [ ]
IE2 Game - Super Shikofumi
Inazuma Eleven GO Strikers 2013 - Super Shikofumi ( スーパーしこふみ )
Trivia [ ]
Its usage is similar to Sabaki no Tettsui 's as both involve the user summoning an enormous foot that heaves over their opponent.
In the Inazuma Eleven Nintendo DS games, the user is required to be large-sized.
In the Inazuma Eleven anime series, it is one of the hissatsu techniques which has never been successfully used.
It shares this trait with Condor Dive , Tarzan Kick , Snake Shot , Patriot Shoot , Grenade Shot , Full Power Shield , Bunshin Shoot , Run Ball Run , Spinning Shoot , Coil Turn , Tkachev Bomber , Security Shot , Universe Blast , Kaenhousha , Hanafubuki , Rainbow Loop , Eagle Buster , Chabudai Gaeshi , Burnout , Tsuutenkaku Shoot , Triple Boost , Mirage Shoot , Macaroni Spaghetti , Last Resort D , and Black Field .
In the Inazuma Eleven anime series, it is one of the hissatsu techniques to be used outside of the field.
In the English localization of the Inazuma Eleven anime, it's said as Super Shikofumi despite its typography showing otherwise.
See also [ ]
References [ ]
Navigation [ ]