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Tension (テンション, Tenshon) is a game mechanic introduced in Inazuma Eleven Eiyuutachi no Victory Road, replacing the Technical Point (TP) system from previous releases.

Info[]

Unlike TP, Tension is shared by the entire team, and can be accumulated through Focus and Scramble. Without any modifiers, the team receives 60 points of Tension for winning and 30 points for losing, being able to accumulate up to 300 Tension. Additionally, the defending team can receive Tension when the opposing team commits an Offside. There is no way to increase Tension through the use of items.

In order to use hissatsu techniques, Tension is required, with each technique costing a different amount of Tension relative to their power. Tension is also required for certain mechanics to occur, such as Knockout and Shout.

Prior to the finals of Inazuma Eleven Eiyuutachi no Victory Road's Tournament β, Tension was changed slightly so that both teams would start with a small amount of it, so techniques could be performed sooner.

Passive Skill[]

The following Passive Skills affect or are affected by Tension.

Passive Skill
IconBuildEffectUsers
Tension required for team's Knockout -15%
Tension required for team's Knockout -25%
When team wins Focus or Scramble, Tension +5%
When team wins Focus or Scramble, Tension +10%
When Tension is at 50% or above, team's Focus value +10%
When Tension is at 50% or above, team's Focus value +20%
When Tension is at 100%, team's Shot AT +40%
When Tension is at 100%, team's Shot AT +60%
When opposition passes out during Focus, drain 10% Tension
When opposition passes out during Focus, drain 15% Tension
After team scatters opponents by dashing, Tension increases by 2%
After team scatters opponents by dashing, Tension increases by 3%

Hissatsu tactics[]

The following hissatsu tactics affect or are affected by Tension.

Hissatsu tactics
PreviewNameGame descriptionGeoglyph effectOverall effect
FUJIYAMABoost tension acquired while reducing Tension depletion.Tension depletion -25%Tension acquisition +25%
Crescent MoonBreak through the opposition's forward line and infiltrate their half while forming a gorgeous curve in the shape of the moon.When Tension is below 30%, Focus AT/DF +50%
When Tension is below 30%, Scramble AT/DF +50%
Focus, Scramble AT/DF +15%

Tutorial video[]

Japanese[]

【チュートリアル】テンション『イナズマイレブン_英雄たちのヴィクトリーロード』ベータテスト体験版

【チュートリアル】テンション『イナズマイレブン 英雄たちのヴィクトリーロード』ベータテスト体験版

English[]

【Tutorial】Tension_“Inazuma_Eleven-_Victory_Road”_Beta_Test_Demo

【Tutorial】Tension “Inazuma Eleven- Victory Road” Beta Test Demo

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